问题
Im looking to migrate a game over to swift, the only trouble I am having is with blocks/closures. It's the syntax I just don't understand, whereas in Objective C I would use:
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error){
if (viewController != nil) {
[self presentViewController:viewController animated:YES completion:nil];
}
}
etc.etc. but I'm not sure how to go about doing the same in Swift. I know it's simple but I just can't get it to work, even after reading the Swift book and googling answers myself. I'm only a hobbyist programmer so I'm far from perfect at all this.
Any Help would be appreciated.
回答1:
This is how you would do it in Swift:
var localPlayer = CGLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(viewController : UIViewController!, error : NSError!) -> Void in
//handle authentication
}
The documentation for closures can be found here.
回答2:
This is how you authenticate in Swift using Xcode 6.1 +:
var localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(viewController : UIViewController!, error : NSError!) -> Void in
if ((viewController) != nil) {
self.presentViewController(viewController, animated: true, completion: nil)
}else{
println((GKLocalPlayer.localPlayer().authenticated))
}
}
来源:https://stackoverflow.com/questions/24038314/authenticate-gamekit-local-player-using-swift