问题
I'm trying to write a small method which takes a BufferedImage
image and a new width and height and scales the image keeping the aspect ratio by adding transparent border to the left/right or top/bottom depending on the image. The scaling works fine but for the life of me I can't get the border to be transparent.
So far I have the following code posted on pastebin.com which does the scaling well.
I've read a lot of manuals and other SO questions to no avail. I've tried numerous permutations of fills, composite types, image types, etc.. Sometimes I get a blue background, sometimes white but it never seems to be transparent.
BufferedImage newImg = new BufferedImage(newWidth, newHeight, img.getType());
Graphics2D g = newImg.createGraphics();
g.setColor(Color.WHITE);
g.fillRect(0, 0, newWidth, newHeight);
g.drawImage(img, x, y, x + scaledWidth, y + scaledHeight, 0, 0,
currentWidth, currentHeight, Color.WHITE, null);
g.dispose();
return newImg;
Any idea what Graphics2D call I need to make to have the Color.WHITE
background be transparent and draw the old image over the new? Thanks for any help.
Edit:
It turned out that the problem I was having was that I was trying to generate a transparent color with a JPEG image. JPEGs do not support transparency. Duh.
回答1:
I've just tried it out and it works.
Just replace Color.WHITE
with new Color(0, 0, 0, 0)
, and img.getType()
with BufferedImage.TYPE_INT_ARGB
.
BufferedImage img = ImageIO.read(new File("image.png"));
BufferedImage outImage = scaleWithPadding(img, 300, 100);
ImageIO.write(outImage, "png", new File("newImage.png"));
image.png: (204x53)
newImage.png: (300x100)
回答2:
I had the same requirement as you and your post and this page on how to make a color transparent helped me a lot.
Here is my final code:
public BufferedImage getTransparentScaledImage(BufferedImage originalImage, int finalWidth, int finalHeight) {
int originalWidth = originalImage.getWidth();
int originalHeight = originalImage.getHeight();
int newWidth;
int newHeight;
if (originalWidth == 0 || originalHeight == 0
|| (originalWidth == finalWidth && originalHeight == finalHeight)) {
return originalImage;
}
double aspectRatio = (double) originalWidth / (double) originalHeight;
double boundaryAspect = (double) finalWidth / (double) finalHeight;
if (aspectRatio > boundaryAspect) {
newWidth = finalWidth;
newHeight = (int) Math.round(newWidth / aspectRatio);
} else {
newHeight = finalHeight;
newWidth = (int) Math.round(aspectRatio * newHeight);
}
int xOffset = (finalWidth - newWidth) / 2;
int yOffset = (finalHeight - newHeight) / 2;
LoggerManager.getInstance().debug("frontoffice",
"Image Servlet: [" + xOffset + "] [" + yOffset + "] [" + newWidth + "] [" + newHeight + "] [" + originalWidth + "] [" + originalHeight + "] [" + finalWidth + "] [" + finalHeight + "]");
BufferedImage intermediateImage = new BufferedImage(finalWidth, finalHeight, BufferedImage.TYPE_INT_RGB);
Graphics2D gi = intermediateImage.createGraphics();
gi.setComposite(AlphaComposite.SrcOver);
gi.setColor(Color.WHITE);
gi.fillRect(0, 0, finalWidth, finalHeight);
gi.drawImage(originalImage, xOffset, yOffset, xOffset + newWidth, yOffset + newHeight, 0, 0, originalWidth, originalHeight, Color.WHITE, null);
gi.dispose();
//if image from db already had a transparent background, it becomes black when drawing it onto another
//even if we draw it onto a transparent image
//so we set it to a specific color, in this case white
//now we have to set that white background transparent
Image intermediateWithTransparentPixels = makeColorTransparent(intermediateImage, Color.WHITE);
//finalize the transparent image
BufferedImage finalImage = new BufferedImage(finalWidth, finalHeight, BufferedImage.TYPE_INT_ARGB);
Graphics2D gf = finalImage.createGraphics();
gf.setComposite(AlphaComposite.SrcOver);
gf.setColor(new Color(0, 0, 0, 0));
gf.fillRect(0, 0, finalWidth, finalHeight);
gf.drawImage(intermediateWithTransparentPixels, 0, 0, finalWidth, finalHeight, new Color(0, 0, 0, 0), null);
gf.dispose();
return finalImage;
}
public static Image makeColorTransparent(Image im, final Color color) {
ImageFilter filter = new RGBImageFilter() {
// the color we are looking for... Alpha bits are set to opaque
public int markerRGB = color.getRGB() | 0xFF000000;
public final int filterRGB(int x, int y, int rgb) {
if ((rgb | 0xFF000000) == markerRGB) {
// Mark the alpha bits as zero - transparent
return 0x00FFFFFF & rgb;
} else {
// nothing to do
return rgb;
}
}
};
ImageProducer ip = new FilteredImageSource(im.getSource(), filter);
return Toolkit.getDefaultToolkit().createImage(ip);
}
回答3:
I implemented the mentioned solutions (or very similar) just pay attention if you don't use
graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_BILINEAR);
graphics2D.setRenderingHint(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_QUALITY);
graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON;
your images will be generated with very poor quality (due to scaling)
回答4:
Your original drawImage()
method did not have a transparent background because the Color of the background was being used. Replace with the following:
g.drawImage(img, x, y, x + scaledWidth, y + scaledHeight, 0, 0, currentWidth, currentHeight, null);
来源:https://stackoverflow.com/questions/15070343/how-to-scale-a-graphics2d-image-with-transparent-padding