问题
I'm building a PhoneGap app which needs to play AAC audio. It works well using the native WebView
, but I would like to use Crosswalk on a build targeting APIs 16-20 because some CSS features in my app do not work at all on Android 4.x.
When I make a copy of the project to add Crosswalk Lite, I can see that the app works except for the <audio>
element pointing to a AAC file. This is because Crosswalk does not ship with proprietary codecs by default.
The linked page says:
To build Crosswalk with these codecs, a developer must run the build with the “must accept a EULA” switch turned on:
$ xwalk/gyp_xwalk -Dmediacodecs_EULA=1
Then build Crosswalk. The ffmpegsumo.dll or libffmpegsumo.so in the build output directory will contain the proprietary codecs.
Refer to Crosswalk Build Instruction for more details.
However, I am adding Crosswalk using the suggested plug-in, thus I get pre-built libraries without proprietary codecs:
phonegap plugin add cordova-plugin-crosswalk-webview --variable XWALK_MODE="lite" --save
How can I integrate proprietary codecs in the Cordova Crosswalk plug-in?
回答1:
I managed to understand the (convoluted) process of building everything. This answer deals with the process of compiling a custom build of the full Crosswalk (not the lite version).
Actually, I decided to finally use the standard build and replace AAC audio with MP3s, but I thought this answer could be useful for future reference.
Environment
I compiled Crosswalk in a Ubuntu 16.04 Docker container to avoid "polluting" my system and to ensure I had the right Linux version. The standard image is pretty barebones so I installed some dependencies. I also set up a shared folder to access the compiled files:
docker run -it -v /home/andrea/shared:/shared ubuntu:16.04 /bin/bash
apt update
apt install -y python git nano lsb-release sudo wget curl software-properties-common
export EDITOR=nano # life it too short to learn vi
Finally, it is necessary to add the multiverse repositories:
apt-add-repository multiverse
Note: this procedure needs a lot of space. Make sure to have at least 25GB of free space before continuing.
Requirements
Install the depot_tools
as outlined in the documentation:
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
export PATH=$PATH:/path/to/depot_tools
Initialize a working directory with:
mkdir crosswalk-checkout
cd crosswalk-checkout
export XWALK_OS_ANDROID=1
gclient config --name src/xwalk https://github.com/crosswalk-project/crosswalk.git
Then edit the config file with nano .gclient
and add the following line:
target_os = ['android']
Save the file.
Fetching the source
Attempt a first sync with:
gclient sync
This command will fail but it's OK. The instructions say:
Do not worry if
gyp_xwalk
fails due to missing dependencies; installing them is covered in a later section, after which you can rungyp_xwalk
manually again.
Adjust the install-build-deps.sh
file and then run it:
sed -si "s/msttcorefonts/ttf-mscorefonts-installer/g" src/build/install-build-deps.sh
sudo ./src/build/install-build-deps-android.sh
Run gclient sync
again and wait until it finishes correctly.
Building
By inspecting the files src/xwalk/build/common.gypi
and src/tools/mb/mb_config.pyl
, we can see that we need to add ffmpeg_branding="Chrome"
in the build arguments.
To prevent an error later on, install the development package related to libnotify:
sudo apt install libnotify-dev
Move to the src
directory and open the configuration:
cd src/
gn args out/Default
Ensure the content is as follows:
import("//xwalk/build/android.gni")
target_os = "android"
is_debug = false
ffmpeg_branding = "Chrome"
use_sysroot = false
The parameters use_sysroot = false
prevents yet another error. When saving the file, you should see something like this:
Waiting for editor on "/home/utente/crosswalk-checkout/src/out/Default/args.gn"...
Generating files...
Done. Wrote 6060 targets from 1003 files in 2416ms
Issue cd ..
and run gclient sync
again.
Finally, to build the core library do:
cd src/
ninja -C out/Default xwalk_core_library
This will build the library for ARM, producing an AAR file located at:
src/out/Default/xwalk_core_library.aar
Copy this file in a safe place.
Building for x86
Get back to the args with:
gn args out/Default
Add the following line:
target_cpu = "x86"
Save the file, run gclient sync
again and then repeat the ninja
command. Make a copy of the new AAR file which now contains the x86 libraries.
Using the AAR files
The standard Cordova Crosswalk plug-in uses a single AAR file with libraries for both platforms. This message by Raphael Kubo da Costa suggests how to produce this single archive:
AAR files are just zip files; given the only difference between the ARM and x86 AAR files are the different shared libraries, you can use something like
zipmerge
or anything that merges zip files (or even extract everything into some directory and then create one new zip file) to build one final, multi-architecture AAR archive.
Finally, to use the custom built AAR file in the Cordova plug-in, see How to change the Crosswalk version used by the Cordova Crosswalk Webview plugin.
来源:https://stackoverflow.com/questions/43033247/how-do-i-add-media-codecs-support-to-crosswalk-while-using-the-cordova-plug-in