CGContext & CGBitmapContextCreateImage errors, how to fix?

孤街浪徒 提交于 2019-12-23 12:13:53

问题


I've been at this for hours now, and don't even know how to debug this error. Maybe there's an SO expert who knows what's going on.

- (void) prepareSubset {

CGSize size = [image size];

float scale = fminf(1.0f, fmaxf(SUBSET_SIZE / cropRect.size.width, SUBSET_SIZE / cropRect.size.height));
CGPoint offset = CGPointMake(-cropRect.origin.x, -cropRect.origin.y);

subsetWidth = cropRect.size.width * scale;
subsetHeight = cropRect.size.height * scale;

subsetBytesPerRow = ((subsetWidth + 0xf) >> 4) << 4;
subsetData = (unsigned char *)malloc(subsetBytesPerRow * subsetHeight);

CGColorSpaceRef grayColorSpace = CGColorSpaceCreateDeviceGray();

CGContextRef ctx = CGBitmapContextCreate(subsetData, subsetWidth, subsetHeight, 8, subsetBytesPerRow, grayColorSpace, kCGImageAlphaNone);
CGColorSpaceRelease(grayColorSpace);
CGContextSetInterpolationQuality(ctx, kCGInterpolationNone);
CGContextSetAllowsAntialiasing(ctx, false);

CGContextTranslateCTM(ctx, 0.0, subsetHeight);
CGContextScaleCTM(ctx, 1.0, -1.0);  

UIGraphicsPushContext(ctx);
CGRect rect = CGRectMake(offset.x * scale, offset.y * scale, scale * size.width, scale * size.height);
[image drawInRect:rect];
UIGraphicsPopContext();

CGContextFlush(ctx);

CGImageRef subsetImageRef = CGBitmapContextCreateImage(ctx);

self.subsetImage = [UIImage imageWithCGImage:subsetImageRef];
CGImageRelease(subsetImageRef);

CGContextRelease(ctx);

}

These are the errors that come up once I call this method

<Error>: CGContextSetInterpolationQuality: invalid context 0x0
<Error>: CGContextSetAllowsAntialiasing: invalid context 0x0
<Error>: CGContextTranslateCTM: invalid context 0x0
<Error>: CGContextScaleCTM: invalid context 0x0
<Error>: CGContextSaveGState: invalid context 0x0
<Error>: CGContextSetBlendMode: invalid context 0x0
<Error>: CGContextSetAlpha: invalid context 0x0
<Error>: CGContextTranslateCTM: invalid context 0x0
<Error>: CGContextScaleCTM: invalid context 0x0
<Error>: CGContextDrawImage: invalid context 0x0
<Error>: CGContextRestoreGState: invalid context 0x0
<Error>: CGContextFlush: invalid context 0x0
<Error>: CGBitmapContextCreateImage: invalid context 0x0

Can anyone PLEASE tell me what's going on? Thanks in advance.


回答1:


CGBitmapContextCreate returns NULL if there is an error creating the context, so that is the ultimate cause of the "invalid context 0x0" messages-- the context is literally set to 0x0 (NULL) because of an error. I don't know why CGBitmapContextCreate is having an error, but that's where you should start debugging. Check through all your input parameters, and compare your use of CGBitmapContextCreate with one of Apple's examples such as this one.




回答2:


Write the drawing code in drawRect. When you want to draw, call [self setNeedsDisplay], which calls your implementation of drawRect. If you're drawing from within a view controller, call [self.view setNeedsDisplay] instead. For example:

-(void)drawRect:(CGRect)rect {
    CGRect currentRect = CGRectMake(50,50,20,20);
    UIColor *currentColor = [UIColor redColor];

    CGContextRef context = UIGraphicsGetCurrentContext();

    CGContextSetLineWidth(context, 2.0);
    CGContextSetStrokeColorWithColor(context, currentColor.CGColor);

    CGContextSetFillColorWithColor(context, currentColor.CGColor);  
    CGContextAddEllipseInRect(context, currentRect);
    CGContextDrawPath(context, kCGPathFillStroke);
}   

- (void)nowIWantToDraw {
  [self.view setNeedsDisplay];
}


来源:https://stackoverflow.com/questions/3571053/cgcontext-cgbitmapcontextcreateimage-errors-how-to-fix

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!