问题
Serializing/deserializing with BinaryFormatter, resulting serialized file is ~80MB in size. The deserialization takes a few minutes. How could I improve on this? Here's the deserialization code:
public static Universe DeserializeFromFile(string filepath)
{
Universe universe = null;
FileStream fs = new FileStream(filepath, FileMode.Open);
BinaryFormatter bf = new BinaryFormatter();
try
{
universe = (Universe)bf.Deserialize(fs);
}
catch (SerializationException e)
{
Console.WriteLine("Failed to deserialize. Reason: " + e.Message);
throw;
}
finally
{
fs.Close();
}
return universe;
}
Maybe read all to memory prior to deserializing or use some other serialization technique?
回答1:
Try UnsafeDeserialize
. It is said to improve speed.
回答2:
Please take a look at this thread.
回答3:
Try reading the file into a memory stream first in one go, then deserialize using the memory stream.
回答4:
How complex is the data? If it is an object tree (rather than a full graph), then you might get some interesting results from trying protobuf-net. It is generally pretty easy to fit onto existing classes, and is generally much smaller, faster, and less brittle (you can change the object model without trashing the data).
Disclosure: I'm the author, so might be biased - but it really isn't terrible... I'd happily lend some* time to help you try it, though.
*=within reason
回答5:
Implement ISerializable in the Universe class
来源:https://stackoverflow.com/questions/1620663/how-to-increase-deserialization-speed