问题
I would like to gather opinion from you about the following problem.
We have a class called "Room". Each room may contain zero or more instances of a class "Person", so the Room stores a collection of Persons (e.g. vector). It owns them. However, there is some time-consuming logic related to moving Persons between Rooms, so the Person also contains current Room they are in. It is just a pointer without ownership. This information is theoretically redundant, because one could derive it from the collections of Persons in rooms, but assuming large number of rooms >> number of people, such an operation would be slow...
class Room {
std::vector<Person> peopleInside;
};
class Person {
Room* currentRoom; //could be shared_ptr to avoid raw pointers
};
Naturally, it is more complex (classes have more than this) but I have simplified it as much as possible.
My questions are:
1) In this situation, is this a circular dependency per se?
2) Is this solution dirty/inelegant for you?
3) Is it worth changing to something else?
回答1:
This question needs really to be studied in context. If Person
s only exist in the context of a Room
then the back-pointer is safe. When a Room
is destroyed then the Person
s are destroyed too (boom!) so nothing can go wrong.
But I suspect that's too simplistic. The declaration of Room
is more likely to be something like:
class Room {
std::vector<std::shared_ptr<Person>> peopleInside;
};
And now we have a possible 'dangling pointer' problem, which you can't solve with a std::shared_pointer<Room>
in Person
because then you do have a circular dependency and neither shared_ptr
will ever be able to delete the object it is managing (because Room
holds a reference to Person
and vice versa, so, deadlock).
So instead, declare Person
like this:
class Person {
std::weak_ptr<Room> currentRoom;
};
And initialise currentRoom
from some shared_ptr<Room>
that you keep available while that Room
exist. This breaks the circular dependency.
To dereference currentRoom
, you can then do:
if (auto room_I_am_currently_in = currentRoom.lock())
{
room_I_am_currently_in->OpenDoor ();
}
And if the original shared_ptr<Room>
has been destroed then lock
will fail. The lock will be released when room_I_am_currently_in
goes out of scope (it's actually a shared_ptr<Room>
).
And to move a person to another room, just reassign currentRoom
.
More about std::weak_ptr
at cppreference.
来源:https://stackoverflow.com/questions/50665301/circular-dependency-with-the-relationships-contains-and-is-in