问题
I'm writing a text box from scratch in order to optimize it for syntax highlighting. However, I need to get the width of characters in pixels, exactly, not the garbage Graphics::MeasureString gives me. I've found a lot of stuff on the web, specifially this, however, none of it seems to work, or does not account for tabs. I need the fastest way to measure the exact dimensions of a character in pixels, and tab spaces. I can't seem to figure this one out...
Should mention I'm using C++, CLR/CLI, and GDI+
Here is my measuring function. In another function the RectangleF it returns is drawn to the screen:
RectangleF TextEditor::MeasureStringWidth(String^ ch, Graphics^ g, int xDistance, int lineYval)
{
RectangleF measured;
Font^ currentFont = gcnew Font(m_font, (float)m_fontSize);
StringFormat^ stringFormat = gcnew StringFormat;
RectangleF layout = RectangleF(xDistance,lineYval,35,m_fontHeightPix);
array<CharacterRange>^ charRanges = {CharacterRange(0,1)};
array<Region^>^ strRegions;
stringFormat->FormatFlags = StringFormatFlags::DirectionVertical;
stringFormat->SetMeasurableCharacterRanges(charRanges);
strRegions = g->MeasureCharacterRanges(ch, currentFont, layout, stringFormat);
if(strRegions->Length >= 1)
measured = strRegions[0]->GetBounds(g);
else
measured = RectangleF(0,0,0,0);
return measured;
}
I don't really understand what MeasureCharacterRanges layoutRect parameter does. I modified the code from Microsofts example to only work with, or only measure, one character.
回答1:
You should not be using Graphics
for any text rendering.
Starting with .NET Framework 2.0 use of Graphics.MeasureString
and Graphics.DrawString
was deprecated in favor of a newly added helper class TextRenderer
:
TextRenderer.MeasureText
TextRenderer.DrawText
The GDI+ text renderer has been abandoned, and hasn't gotten any improvements or fixes for over 10 years; as well as being software rendered.
GDI rendering (which TextRenderer
is a simple wrapper of) is hardware accelerated, and continues to get rendering improvements (ligatures, Uniscribe, etc).
Note: GDI+ text rendering is wrapped by Graphics.DrawString
and MeasureString
Here's a comparison of the measure results of Graphics
and TextRenderer
:
The GDI+ measurements aren't "wrong", they are doing exactly what they intend - return the size that the text would be if it were rendered as the original font author intended (which you can achieve using Anti-alias rendering):
But nobody really wants to look at text the way the font designer intended, because that causes stuff to not line-up on pixel boundaries - making the text too fuzzy (i.e. as you see on a Mac). Ideally the text should be snapped to line up on actual pixel boundaries (i.e. Windows' Grid Fitting)
Bonus Reading
- See my answer over here, with more information.
回答2:
There's MeasureCharacterRanges that is like MeasureString
, but more powerful and more accurate (and also slower).
来源:https://stackoverflow.com/questions/9373044/proper-measurement-of-characters-in-pixels