Vectorized C# code with SIMD using Vector<T> running slower than classic loop

大城市里の小女人 提交于 2019-12-21 18:34:43

问题


I've seen a few articles describing how Vector<T> is SIMD-enabled and is implemented using JIT intrinsics so the compiler will correctly output AVS/SSE/... instructions when using it, allowing much faster code than classic, linear loops (example here).

I decided to try to rewrite a method I have to see if I managed to get some speedup, but so far I failed and the vectorized code is running 3 times slower than the original, and I'm not exactly sure as to why. Here are two versions of a method checking if two Span<float> instances have all the pairs of items in the same position that share the same position relative to a threshold value.

// Classic implementation
public static unsafe bool MatchElementwiseThreshold(this Span<float> x1, Span<float> x2, float threshold)
{
    fixed (float* px1 = &x1.DangerousGetPinnableReference(), px2 = &x2.DangerousGetPinnableReference())
        for (int i = 0; i < x1.Length; i++)
            if (px1[i] > threshold != px2[i] > threshold)
                return false;
    return true;
}

// Vectorized
public static unsafe bool MatchElementwiseThresholdSIMD(this Span<float> x1, Span<float> x2, float threshold)
{
    // Setup the test vector
    int l = Vector<float>.Count;
    float* arr = stackalloc float[l];
    for (int i = 0; i < l; i++)
        arr[i] = threshold;
    Vector<float> cmp = Unsafe.Read<Vector<float>>(arr);
    fixed (float* px1 = &x1.DangerousGetPinnableReference(), px2 = &x2.DangerousGetPinnableReference())
    {
        // Iterate in chunks
        int
            div = x1.Length / l,
            mod = x1.Length % l,
            i = 0,
            offset = 0;
        for (; i < div; i += 1, offset += l)
        {
            Vector<float>
                v1 = Unsafe.Read<Vector<float>>(px1 + offset),
                v1cmp = Vector.GreaterThan<float>(v1, cmp),
                v2 = Unsafe.Read<Vector<float>>(px2 + offset),
                v2cmp = Vector.GreaterThan<float>(v2, cmp);
            float*
                pcmp1 = (float*)Unsafe.AsPointer(ref v1cmp),
                pcmp2 = (float*)Unsafe.AsPointer(ref v2cmp);
            for (int j = 0; j < l; j++)
                if (pcmp1[j] == 0 != (pcmp2[j] == 0))
                    return false;
        }

        // Test the remaining items, if any
        if (mod == 0) return true;
        for (i = x1.Length - mod; i < x1.Length; i++)
            if (px1[i] > threshold != px2[i] > threshold)
                return false;
    }
    return true;
}

As I said, I've tested both versions using BenchmarkDotNet, and the one using Vector<T> is running around 3 times slower than the other one. I tried running the tests with spans of different length (from around 100 to over 2000), but the vectorized method keeps being much slower than the other one.

Am I missing something obvious here?

Thanks!

EDIT: the reason why I'm using unsafe code and trying to optimize this code as much as possible without parallelizing it is that this method is already being called from within a Parallel.For iteration.

Plus, having the ability to parallelize the code over multiple threads is generally not a good reason to leave the individual parallel tasks not optimized.


回答1:


I had the same problem. The solution was to uncheck the Prefer 32-bit option at the project properties.

SIMD is only enabled for 64-bit processes. So make sure your app either is targeting x64 directly or is compiled as Any CPU and not marked as 32-bit preferred. [Source]




回答2:


** EDIT ** After reading a blog post by Marc Gravell, I see that this can be achieved simply...

public static bool MatchElementwiseThresholdSIMD(ReadOnlySpan<float> x1, ReadOnlySpan<float> x2, float threshold)
{
    if (x1.Length != x2.Length) throw new ArgumentException("x1.Length != x2.Length");

    if (Vector.IsHardwareAccelerated)
    {
        var vx1 = x1.NonPortableCast<float, Vector<float>>();
        var vx2 = x2.NonPortableCast<float, Vector<float>>();

        var vthreshold = new Vector<float>(threshold);
        for (int i = 0; i < vx1.Length; ++i)
        {
            var v1cmp = Vector.GreaterThan(vx1[i], vthreshold);
            var v2cmp = Vector.GreaterThan(vx2[i], vthreshold);
            if (Vector.Xor(v1cmp, v2cmp) != Vector<int>.Zero)
                return false;
        }

        x1 = x1.Slice(Vector<float>.Count * vx1.Length);
        x2 = x2.Slice(Vector<float>.Count * vx2.Length);
    }

    for (var i = 0; i < x1.Length; i++)
        if (x1[i] > threshold != x2[i] > threshold)
            return false;

    return true;
}

Now this is not quite as quick as using array's directly (if that's what you have) but is still significantly faster than the non-SIMD version...

(Another edit...)

...and just for fun I thought I would see well this stuff handles works when fully generic, and the answer is very well... so you can write code like the following, and it is just as efficient as being specific (well except in the non-hardware accelerated case, in which case its a bit less than twice as slow - but not completely terrible...)

    public static bool MatchElementwiseThreshold<T>(ReadOnlySpan<T> x1, ReadOnlySpan<T> x2, T threshold)
        where T : struct
    {
        if (x1.Length != x2.Length)
            throw new ArgumentException("x1.Length != x2.Length");

        if (Vector.IsHardwareAccelerated)
        {
            var vx1 = x1.NonPortableCast<T, Vector<T>>();
            var vx2 = x2.NonPortableCast<T, Vector<T>>();

            var vthreshold = new Vector<T>(threshold);
            for (int i = 0; i < vx1.Length; ++i)
            {
                var v1cmp = Vector.GreaterThan(vx1[i], vthreshold);
                var v2cmp = Vector.GreaterThan(vx2[i], vthreshold);
                if (Vector.AsVectorInt32(Vector.Xor(v1cmp, v2cmp)) != Vector<int>.Zero)
                    return false;
            }

            // slice them to handling remaining elementss
            x1 = x1.Slice(Vector<T>.Count * vx1.Length);
            x2 = x2.Slice(Vector<T>.Count * vx1.Length);
        }

        var comparer = System.Collections.Generic.Comparer<T>.Default;
        for (int i = 0; i < x1.Length; i++)
            if ((comparer.Compare(x1[i], threshold) > 0) != (comparer.Compare(x2[i], threshold) > 0))
                return false;

        return true;
    }



回答3:


A vector is just a vector. It doesn't claim or guarantee that SIMD extensions are used. Use

System.Numerics.Vector2

https://docs.microsoft.com/en-us/dotnet/standard/numerics#simd-enabled-vector-types



来源:https://stackoverflow.com/questions/48198734/vectorized-c-sharp-code-with-simd-using-vectort-running-slower-than-classic-lo

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!