问题
I am trying to animate an ImageView when the said image view is clicked.
Specifically I want the size of the ImageView gets bigger (say .20 bigger) and the immediately shrink back to its original size).
So far I have been experimenting with this code with no luck.
// thumbLike is the imageView I would like to animate.
button.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
ScaleAnimation scaleAnim = new ScaleAnimation(1.0f, 2.5f, 1.0f, 2.5f,
Animation.RELATIVE_TO_SELF, 0.5f,
Animation.RELATIVE_TO_SELF, 0.5f);
scaleAnim.setInterpolator(new LinearInterpolator());
scaleAnim.setDuration(1500);
thumbLike.startAnimation(scaleAnim);
thumbLike.setAnimation(null);
}
});
Can anyone suggest me with a possible solution?
Edit #1
It is working through XML as answered by Hardik4560:
// finally i use this code to execute the animation
Animation animationScaleUp = AnimationUtils.loadAnimation(this, R.anim.scale_up);
Animation animationScaleDown = AnimationUtils.loadAnimation(this, R.anim.scale_down);
AnimationSet growShrink = new AnimationSet(true);
growShrink.addAnimation(animationScaleUp);
growShrink.addAnimation(animationScaleDown);
thumbLike.startAnimation(growShrink);
and the XML
SCALE_UP
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/linear_interpolator">
<scale
android:fromXScale="1.0"
android:toXScale="1.5"
android:fromYScale="1.0"
android:toYScale="1.5"
android:pivotX="50%"
android:pivotY="50%"
android:duration="1000" />
</set>
SCALE_DOWN
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/linear_interpolator">
<scale
android:fromXScale="1.5"
android:toXScale="1.0"
android:fromYScale="1.5"
android:toYScale="1.0"
android:pivotX="50%"
android:pivotY="50%"
android:duration="1000" />
</set>
ps: this is awkward, since I already accepted an answer. I am trying to combine between @tharkbad and @Hardik4560 's answers yet now the way it animates does not look smooth.
during the scale_up animation, it kinda look like being "skip" to the end of animation and then immediately starting scale_down animation. I guess I have to play around with it a bit.
回答1:
I use this to achieve popin popout effect,
See if its of any use to you
Pop Out.
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/bounce_interpolator" >
<scale
android:pivotX="50%"
android:pivotY="50%"
android:fromXScale="0.5"
android:fromYScale="0.5"
android:toXScale="1.0"
android:toYScale="1.0"
android:duration="500" />
</set>
Pop In
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/bounce_interpolator" >
<scale
android:pivotX="50%"
android:pivotY="50%"
android:fromXScale="1.0"
android:fromYScale="1.0"
android:toXScale="0.0"
android:toYScale="0.0"
android:duration="500" />
</set>
回答2:
If you want to implement this without XML you could do so as follows
final float growTo = 1.2f;
final long duration = 1200;
ScaleAnimation grow = new ScaleAnimation(1, growTo, 1, growTo,
Animation.RELATIVE_TO_SELF, 0.5f,
Animation.RELATIVE_TO_SELF, 0.5f);
grow.setDuration(duration / 2);
ScaleAnimation shrink = new ScaleAnimation(growTo, 1, growTo, 1,
Animation.RELATIVE_TO_SELF, 0.5f,
Animation.RELATIVE_TO_SELF, 0.5f);
shrink.setDuration(duration / 2);
shrink.setStartOffset(duration / 2);
AnimationSet growAndShrink = new AnimationSet(true);
growAndShrink.setInterpolator(new LinearInterpolator());
growAndShrink.addAnimation(grow);
growAndShrink.addAnimation(shrink);
thumbLike.startAnimation(growAndShrink);
Of course, you could also use NineOldAndroids and use the new animation methods.
I think your original error is this line, it removes the animation you just started from the view again.
thumbLike.setAnimation(null);
回答3:
I created the same animation using kotlin:
Repo: https://github.com/David-Hackro/Bounce-Animation
You need create your element and extend of anything (ImageView,Button etc)
in my case y created a class named BounceWidget
Add element in xml
<hackro.tutorials.com.bounceWidget.widget.BounceWidget
android:layout_width="match_parent"
android:layout_height="match_parent" />
Add element programmatically
val xpp = resources.getXml(R.xml.bouncewidget)
val attr = Xml.asAttributeSet(xpp)
val layout : LinearLayout = findViewById(R.id.layout)
val octocat1 : BounceWidget = BounceWidget(this,attr)
//you can change this values and have default values
//octocat1.id_resource(R.mipmap.bounceimage) // change image --> default : R.mipmap.ic_launcher
//octocat1.positionX = 1 //position X starting --> default : 0
//octocat1.positionY = 1 //position Y starting--> default : 0
//octocat1.velocityX = 1 //Velocity X --> default : 20
//octocat1.velocityY = 1 //Velocity Y --> default : 15
octocat1.layoutParams = LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT)
layout.addView(octocat1)
来源:https://stackoverflow.com/questions/20991764/how-to-programmatically-animate-an-imageview