问题
I am working on understanding Core Audio, or rather: Extended Audio File Services
Here, I want to use ExtAudioFileRead()
to read some audio data from a file.
This works fine as long as I use one single huge buffer to store my audio data (that is, one AudioBuffer
). As soon as I use more than one AudioBuffer
, ExtAudioFileRead()
returns the error code -50
("error in parameter list"). As far as I can figure out, this means that one of the arguments of ExtAudioFileRead()
is wrong. Probably the audioBufferList
.
I can not use one huge buffer because then, dataByteSize
would overflow its UInt32
-integer range with huge files.
Here is the code to create the audioBufferList
:
AudioBufferList *audioBufferList;
audioBufferList = malloc(sizeof(AudioBufferList) + (numBuffers-1)*sizeof(AudioBuffer));
audioBufferList->mNumberBuffers = numBuffers;
for (int bufferIdx = 0; bufferIdx<numBuffers; bufferIdx++ ) {
audioBufferList->mBuffers[bufferIdx].mNumberChannels = numChannels;
audioBufferList->mBuffers[bufferIdx].mDataByteSize = dataByteSize;
audioBufferList->mBuffers[bufferIdx].mData = malloc(dataByteSize);
}
And here is the working, but overflowing code:
UInt32 dataByteSize = fileLengthInFrames * bytesPerFrame; // this will overflow
AudioBufferList *audioBufferList = malloc(sizeof(audioBufferList));
audioBufferList->mNumberBuffers = 1;
audioBufferList->mBuffers[0].mNumberChannels = numChannels;
audioBufferList->mBuffers[0].mDataByteSize = dataByteSize;
audioBufferList->mBuffers[0].mData = malloc(dataByteSize);
And finally, the call of ExtAudioFileRead()
(should work with both versions):
UInt32 numFrames = fileLengthInFrames;
error = ExtAudioFileRead(extAudioFileRef,
&numFrames,
audioBufferList);
Do you know what I am doing wrong here?
回答1:
I think you're misunderstanding the purpose of the mNumberBuffers field. It's typically 1
for mono and interleaved stereo data. The only reason you would set it to something else is for multi-track data where each channel is in a separate data buffer.
If you want to read a part of a file, you would set dataByteSize of the buffer to a reasonable size, and when you read the file, tell the API only to give you that many bytes, and loop over it.
回答2:
I also had the same problem with mNumberBuffers > 1,,... My work around involved creating my own internal buffer:
something like:
char buffer1[byteSize]; char buffer2[byteSize]; ......
you could also use pointers to make things easier,..like:
buffer[index][byteSize];
then you would have to iterate through them manually and fill them up on the main thread to avoid glitches in audio.
ExtAudioFileRead will only fill buffer[0] in the AudioBufferList, you could then have that pointing to different manually allocated buffers as the audio plays.
hope this helps.
回答3:
mNumberBuffers == 2 when you're dealing with non-interleaved stereo. It is the number of audio channels when not interleaved.
回答4:
Cocoa simply seems to not accept mNumberBuffers > 1. Which is a shame as it makes the whole structure useless. (I hope this is right...)
来源:https://stackoverflow.com/questions/2450248/reading-audio-with-extended-audio-file-services-extaudiofileread