问题
I am interfacing with code that takes a char**
(that is, a pointer to a string):
int DoSomething(Whatever* handle, char** error);
Basically, it takes a handle to its state, and if something goes wrong, it returns an error code and optionally an error message (the memory is allocated externally and freed with a second function. That part I've figued out :) ).
I, however, am unsure how to handle in in C#. What I have currently:
[DllImport("mydll.dll", CallingConvention = CallingConvention.Cdecl)]
private static unsafe extern int DoSomething(IntPtr handle, byte** error);
public static unsafe int DoSomething(IntPtr handle, out string error) {
byte* buff;
int ret = DoSomething(handle, &buff);
if(buff != 0) {
// ???
} else {
error = "";
}
return ret;
}
I've poked around, but I can't figure out how to turn that into a byte[]
, suitable for feeding to UTF8Encoding.UTF8.GetString()
Am I on the right track?
EDIT: To make more explicit, the library function allocates memory, which must be freed by calling another library function. If a solution does not leave me with a pointer I can free, the solution is unacceptable.
Bonus question: As implied above, this library uses UTF-8 for its strings. Do I need to do anything special in my P/Invokes, or just use string
for normal const char*
parameters?
回答1:
You should just be able to use a ref string
and have the runtime default marshaller take care of this conversion for you. You can hint the char width on the parameter with [MarshalAs(UnmanagedType.LPStr)]
to make sure that you are using 8-bit characters.
Since you have a special deallocation method to call, you'll need to keep the pointer, like you've already shown in your question's example.
Here's how I'd write it:
[DllImport("mydll.dll", CallingConvention = CallingConvention.Cdecl)]
private static unsafe extern int DoSomething(
MySafeHandle handle, void** error); // byte** should work, too, I'm just lazy
Then you can get a string:
var errorMsg = Marshal.PtrToStringAnsi(new IntPtr(*error));
And cleanup:
[DllImport("mydll.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern int FreeMyMemory(IntPtr h);
// ...
FreeMyMemory(new IntPtr(error));
And now we have the marshalled error, so just return it.
return errorMsg;
Also note the MySafeHandle
type, which would inherit from System.Runtime.InteropServices.SafeHandle
. While not strictly needed (you can use IntPtr), it gives you a better handle management when interoping with native code. Read about it here: http://msdn.microsoft.com/en-us/library/system.runtime.interopservices.safehandle.aspx.
回答2:
For reference, here is code that compiles (but, not tested yet, working on that next tested, works 100%) that does what I need. If anyone can do better, that's what I'm after :D
public static unsafe int DoSomething(IntPtr handle, out string error) {
byte* buff;
int ret = DoSomething(handle, &buff);
if(buff != null) {
int i = 0;
//count the number of bytes in the error message
while (buff[++i] != 0) ;
//allocate a managed array to store the data
byte[] tmp = new byte[i];
//(Marshal only works with IntPtrs)
IntPtr errPtr = new IntPtr(buff);
//copy the unmanaged array over
Marshal.Copy(buff, tmp, 0, i);
//get the string from the managed array
error = UTF8Encoding.UTF8.GetString(buff);
//free the unmanaged array
//omitted, since it's not important
//take a shot of whiskey
} else {
error = "";
}
return ret;
}
Edit: fixed the logic in the while
loop, it had an off by one error.
来源:https://stackoverflow.com/questions/4591461/marshalling-a-char-in-c-sharp