问题
I've created a OpenGL 3D game utilizing OpenAL for audio playback and experienceing a problem of losing audio if "Home" button is getting pressed before audio device is getting initialized. I tried to hook up to audio session interrupt handler, but my callback is never getting called. No matter if I minimize or maximize my application. My "OpenALInterruptionListener" is never getting called.
What am I doing wrong?
AudioSessionInitialize(NULL, NULL, OpenALInterriptionListener, this);
void OpenALInterriptionListener(void * inClientData, UInt32 inInterruptionState)
{
OpenALDevice * device = (OpenALDevice *) inClientData;
if (inInterruptionState == kAudioSessionBeginInterruption)
{
alcSuspendContext(_context);
alcMakeContextCurrent(_context);
AudioSessionSetActive(false);
}
else if (inInterruptionState == kAudioSessionEndInterruption)
{
UInt32 sessionCategory = kAudioSessionCategory_AmbientSound;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory);
AudioSessionSetActive(true);
alcMakeContextCurrent(_context);
alcProcessContext(_context);
}
}
回答1:
Try using NULL in alcMakeContextCurrent()
void OpenALInterriptionListener(void *inClientData, UInt32 inInterruptionState)
{
OpenALDevice * device = (OpenALDevice *) inClientData;
OSStatus nResult;
if( inInterruptionState == kAudioSessionBeginInterruption )
{
alcMakeContextCurrent(NULL);
}
else if( inInterruptionState == kAudioSessionEndInterruption )
{
nResult = AudioSessionSetActive(true);
if( nResult )
{
// "Error setting audio session active"
}
alcMakeContextCurrent( device->GetContext() );
}
}
回答2:
Please note that there are currently issues with Audio Interruptions and IOS. Interruption notifications are fine, but end Audio Interruptions Notifications do not always work. There is a bug into Apple on this and they have not responded.
来源:https://stackoverflow.com/questions/10624797/how-to-properly-handle-audio-interruptions