问题
I am new to Qt and GUI programming overall but i have done a fair bit of coding in python - writing modules and so on. I need to develop simple GUIs for some of my old modules.
What i am trying to do can be represented by the following simple example:
def f(x, y):
z = x + y
return z
For this function i will give two line-edits for x and y and one for z. Now i create a push-button 'calculate' and when i do that i want it to take x and y from the line-edits run the function f(x,y)
and give the output to z.
Is there any way to do this directly in Qt Designer by adding the function f(x,y)
written in python?
If not what are the alternatives?
回答1:
The basic workflow when writing a PyQt4 gui is:
- Design the UI using Qt Designer.
- Generate a Python module from the UI file using
pyuic4
. - Create an Application module for the main program logic.
- Import the GUI class into the Application module.
- Connect the GUI to the program logic.
So, given the UI file calc.ui
, you could generate the UI module with:
pyuic4 -w calc.ui > calc_ui.py
And then create an application module something like this:
from PyQt4 import QtGui, QtCore
from calc_ui import CalculatorUI
class Calculator(CalculatorUI):
def __init__(self):
CalculatorUI.__init__(self)
self.buttonCalc.clicked.connect(self.handleCalculate)
def handleCalculate(self):
x = int(self.lineEditX.text())
y = int(self.lineEditY.text())
self.lineEditZ.setText(str(x + y))
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = Calculator()
window.show()
sys.exit(app.exec_())
Note that it helps to set the objectName
for every widget in Designer's Property Editor so that they can be easily identified later on. In particular, the objectName
of the main form will become class-name of the GUI class that is imported (assuming the "-w" flag to pyuic4
is used).
来源:https://stackoverflow.com/questions/8630749/applying-python-functions-directly-to-qt-designer-as-signals