问题
I'm using a UIImageView
for each of my UITableViewCells
, as thumbnails. My code uses SDWebImage
to asynchronously grab those images from my backend and load them in, and then caching them. This is working fine.
My UIImageView
is a 50x50 square, created in Interface Builder. Its background is opaque, white color (same as my UITableViewCell
background color, for performance). However, I'd like to use smooth corners for better aesthetics. If I do this:
UIImageView *itemImageView = (UIImageView *)[cell viewWithTag:100];
itemImageView.layer.cornerRadius = 2.5f;
itemImageView.layer.masksToBounds = NO;
itemImageView.clipsToBounds = YES;
My tableview drops around 5-6 frames immediately, capping about 56 FPS during fast scrolling (which is okay), but when I drag and pull the refresh control, it lags a bit and drops to around 40 FPS. If I remove the cornerRadius
line, all is fine and no lag. This has been tested on an iPod touch 5G using Instruments.
Is there any other way I could have a rounded UIImageView
for my cells and not suffer a performance hit? I'd already optimized my cellForRowAtIndexPath
and I get 56-59 FPS while fast scrolling with no cornerRadius
.
回答1:
Yes, that's because cornerRadius and clipToBounds requires offscreen rendering, I suggest you to read these answer from one of my question. I also quote two WWDC session thatyou should see.
The best thing you can do is grab the image right after is downloaded and on another thread dispatch a method that round the images. Is preferable that you work on the image instead of the imageview.
// Get your image somehow
UIImage *image = [UIImage imageNamed:@"image.jpg"];
// Begin a new image that will be the new image with the rounded corners
// (here with the size of an UIImageView)
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, NO, 1.0);
// Add a clip before drawing anything, in the shape of an rounded rect
[[UIBezierPath bezierPathWithRoundedRect:imageView.bounds
cornerRadius:10.0] addClip];
// Draw your image
[image drawInRect:imageView.bounds];
// Get the image, here setting the UIImageView image
imageView.image = UIGraphicsGetImageFromCurrentImageContext();
// Lets forget about that we were drawing
UIGraphicsEndImageContext();
Method grabbed here
You can also subclass the tableviewcell and override the drawRect method.
The dirty but very effective way is draw a mask in photoshop with inside alpha and around the matching color of the background of the cell and add another imageView, not opaque with clear background color, on the one with images.
回答2:
There is another good solution for this. I did it a few times in my projects. If you want to create a rounded corners or something else you could just use a cover image in front of your main image.
For example, you want to make rounded corners. In this case you need a square image layer with a cut out circle in the center.
By using this method you will get 60fps on scrolling inside UITableView
or UICollectionView
. Because this method not required offscreen rendering for customizing UIImageView
's (like avatars and etc.).
回答3:
Non blocking solution
As a follow up to Andrea's response, here is a function that will run his code in the background.
+ (void)roundedImage:(UIImage *)image
completion:(void (^)(UIImage *image))completion {
dispatch_async( dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// Begin a new image that will be the new image with the rounded corners
// (here with the size of an UIImageView)
UIGraphicsBeginImageContextWithOptions(image.size, NO, image.scale);
CGRect rect = CGRectMake(0, 0, image.size.width,image.size.height);
// Add a clip before drawing anything, in the shape of an rounded rect
[[UIBezierPath bezierPathWithRoundedRect:rect
cornerRadius:image.size.width/2] addClip];
// Draw your image
[image drawInRect:rect];
// Get the image, here setting the UIImageView image
UIImage *roundedImage = UIGraphicsGetImageFromCurrentImageContext();
// Lets forget about that we were drawing
UIGraphicsEndImageContext();
dispatch_async( dispatch_get_main_queue(), ^{
if (completion) {
completion(roundedImage);
}
});
});
}
回答4:
Swift 3 version of thedeveloper3124's answer
func roundedImage(image: UIImage, completion: @escaping ((UIImage?)->(Void))) {
DispatchQueue.global().async {
// Begin a new image that will be the new image with the rounded corners
// (here with the size of an UIImageView)
UIGraphicsBeginImageContextWithOptions(image.size, false, image.scale)
let rect = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height)
// Add a clip before drawing anything, in the shape of an rounded rect
UIBezierPath(roundedRect: rect, cornerRadius: image.size.width/2).addClip()
// Draw your image
image.draw(in: rect)
// Get the image, here setting the UIImageView image
guard let roundedImage = UIGraphicsGetImageFromCurrentImageContext() else {
print("UIGraphicsGetImageFromCurrentImageContext failed")
completion(nil)
return
}
// Lets forget about that we were drawing
UIGraphicsEndImageContext()
DispatchQueue.main.async {
completion(roundedImage)
}
}
}
来源:https://stackoverflow.com/questions/17593524/using-cornerradius-on-a-uiimageview-in-a-uitableviewcell