问题
I want to draw line using UIPinchGeustureRecognizer,I have tried all stackoverflow solution but no luck. please help me to resolve this. I am getting following error
First i want to know my code logic is correct or not.and i didnt get the points from touchbegan/touchmoved. i am gettting two points from (void)handleLinePinch:(UIPinchGestureRecognizer *)gesture only.
//My instances in .h file
CGPoint location1,location2;
LineView* l;
- (void)viewDidLoad
{
[super viewDidLoad];
l = [[LineView alloc]initWithFrame:self.view.frame];
[self.view addSubview:l];
UIPinchGestureRecognizer *linepinch = [[UIPinchGestureRecognizer alloc]
initWithTarget:l action:@selector(handleLinePinch:)];
[l addGestureRecognizer:linepinch];
}
- (void)handleLinePinch:(UIPinchGestureRecognizer *)gesture
{
NSUInteger num_touches = [gesture numberOfTouches];
// save locations to some instance variables, like `CGPoint location1, location2;`
if (num_touches >= 1) {
location1 = [gesture locationOfTouch:0 inView:l];
}
if (num_touches >= 2) {
location2 = [gesture locationOfTouch:1 inView:l];
}
[l drawRect:location1 Loc2:location2];
[l setNeedsDisplay];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
}
LineView.m
- (void)drawRect:(CGPoint)location1 Loc2:(CGPoint)location2 {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 5.0);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGFloat components[] = {0.0, 0.0, 1.0, 1.0};
CGColorRef color = CGColorCreate(colorspace, components);
CGContextSetStrokeColorWithColor(context, color);
CGContextMoveToPoint(context, location1.x, location1.y);
CGContextAddLineToPoint(context, location2.x, location2.y);
CGContextStrokePath(context);
CGColorSpaceRelease(colorspace);
CGColorRelease(color);
}
回答1:
You must subclass the UIView
and override the drawRect:
method, the CGContextRef
you get with UIGraphicsGetCurrentContext
is invalid out of drawRect:
method and don't establish a strong reference to the graphics context because it can change between calls to the drawRect: method.
When you recognize the pinch gesture, pass the CGPoint to the view and send setNeedsDisplay
method to it.
Always use setNeedsDisplay
to refresh the view, don't send drawRect:
directly.
LineView.m
- (void)drawRect:(CGRect)rect
{
// p1 and p2 should be set before call `setNeedsDisplay` method
[self drawRect:location1 Loc2:location2] ;
}
- (void)drawRect:(CGPoint)location1 Loc2:(CGPoint)location2 {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 5.0);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGFloat components[] = {0.0, 0.0, 1.0, 1.0};
CGColorRef color = CGColorCreate(colorspace, components);
CGContextSetStrokeColorWithColor(context, color);
CGContextMoveToPoint(context, location1.x, location1.y);
CGContextAddLineToPoint(context, location2.x, location2.y);
CGContextStrokePath(context);
CGColorSpaceRelease(colorspace);
CGColorRelease(color);
}
Edit: I assume you only draw the line when two fingers are on.
- (void)handleLinePinch:(UIPinchGestureRecognizer *)gesture
{
NSUInteger num_touches = [gesture numberOfTouches];
// save locations to some instance variables, like `CGPoint location1, location2;`
if (num_touches == 2) {
location1 = [gesture locationOfTouch:0 inView:l];
location2 = [gesture locationOfTouch:1 inView:l];
}
// you need save location1 and location2 to `l` and refresh `l`.
// for example: l.location1 = location1; l.location2 = location2;
[l setNeedsDisplay];
}
来源:https://stackoverflow.com/questions/25811490/draw-line-using-uipinchgeusturerecognizer