Glut Mouse Coordinates

随声附和 提交于 2019-12-19 10:32:09

问题


I am trying to obtain the Cartesian coordinates of a point for that I am using a simple function the devolves a window coordinates, something like (100,200). I want to convert this to Cartesian coordinates, the problems is that the window size is variable so I really don't know how to implement this.

Edit:

Op:

I tried to use the guUnPorject by doing something like this

GLdouble modelMatrix[16];
glGetDoublev(GL_MODELVIEW_MATRIX,modelMatrix);
GLdouble projMatrix[16];
glGetDoublev(GL_PROJECTION_MATRIX,projMatrix);


double position[3];
 gluUnProject(
  x,
   y,
  1,
 modelMatrix,
 projMatrix,
 viewport,
 &position[0], //-> pointer to your own position (optional)
 &position[1], // id
 &position[2] // 
 );

 cout<<position[0];

However the position I got seems completely random


回答1:


Mouse coordinates are already in cartesian coordinates, namely the coordinates of window space. I think what you're looking for is a transformation into the world space of your OpenGL scene. The 2D mouse coordinates in the window lack some information thougn: The depth.

So what you can otain is actually a ray from the "camera" into the scene. For this you need to perform the back projection from screen space to world space. For this you take the projection matrix, P and the view matrix V (what's generated by gluLookAt or similar), form the product P*V and invert it i.e. (P*V)^-1 = V^-1 * P^-1. Take notice that inversion is not transposition. Inverting a matrix is done by Gauss-Jordan elimination, preferrably with some pivoting. Any mathtextbook on linear algebra explains it.

Then you need two vectors to form a ray. For this you take two screen space positions with the same XY coordinates but differing depth (say, 0 and 1) and do the backprojection:

(P*V)^-1 * (x, y, {0, 1})

The difference of the resulting vectors gives you a ray direction.

The whole backprojection process has been wrapped up into gluUnProject. However I recommend not using it in its GLU form, but either look at the source code to learn from it, or use a modern day substitute like it's offered by GLM.



来源:https://stackoverflow.com/questions/8371682/glut-mouse-coordinates

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