How to access the object of Navigation graph in SpriteKit scene editor

喜夏-厌秋 提交于 2019-12-18 12:05:52

问题


I am working with SpriteKit and draw a scene by the help of the scene editor in xcode. According to SpriteKit, we can use Navigation graph to draw the paths and I am able to draw a path using navigation graph but i am not able to access this object in swift back-end.

How to access this Navigation graph object from the scene.


回答1:


In the default SpriteKit template the GameViewController has a section in the viewDidLoad function that copies over the Scene Editors Entities and Graphs.

class GameViewController: UIViewController {
    private var sceneNode: GameScene!

    override func viewDidLoad() {
        super.viewDidLoad()

        // Load 'GameScene.sks' as a GKScene.
        if let scene = GKScene(fileNamed: "GameScene") {

            // Get the SKScene from the loaded GKScene
            if let sceneNode = scene.rootNode as! GameScene? {
                self.sceneNode = sceneNode

                self.sceneNode.entities = scene.entities // <-- entities loaded here
                self.sceneNode.graphs = scene.graphs // <-- graphs loaded here

                // ... other scene loading code
            }
        }
    }
}

These Entities and Graphs array variables are declared in the GameScene. Then retrieve the graph from the array.

class GameScene : SKScene {
    var entities = [GKEntity]()
    var graphs = [String : GKGraph]()
    var navigationGraph: GKGraph<GKGraphNode>!

    override func didMove(to view: SKView) {
       self.navigationGraph = self.graphs.values.first // <-- get a reference to your graph
    }
}

If there is more than one graph in the SpriteKit Editor, then use a query to retrieve it by name.

self.navigationGraph = self.graphs.values.first(where: {$0.name == "GraphName"})


来源:https://stackoverflow.com/questions/44799033/how-to-access-the-object-of-navigation-graph-in-spritekit-scene-editor

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!