F# code organization: types & modules

限于喜欢 提交于 2019-12-18 10:42:53

问题


How do you decide between writing a function inside a module or as a static member of some type?

For example, in the source code of F#, there are lots of types that are defined along with a equally named module, as follows:

type MyType = // ...

[<CompilationRepresentation(CompilationRepresentationFlags.ModuleSuffix)>]
module MyType = // ...

Why don't you simply define the operations as static members of type MyType?


回答1:


Here are some notes about the technical distinctions.

Modules can be 'open'ed (unless they have RequireQualifiedAccessAttribute). That is, if you put functions (F and G) in a module (M), then you can write

open M
... F x ... G x ...

whereas with a static method, you'd always write

... M.F x ... M.G x ...

Module functions cannot be overloaded. Functions in a module are let-bound, and let-bound functions do not permit overloading. If you want to be able to call both

X.F(someInt)
X.F(someInt, someString)

you must use members of a type, which only work with 'qualified' calls (e.g. type.StaticMember(...) or object.InstanceMember(...)).

(Are there other differences? I can't recall.)

Those are the main technical differences that influence the choice of one over the other.

Additionally, there is some tendency in the F# runtime (FSharp.Core.dll) to use modules only for F#-specific types (that are typically not used when doing interop with other .Net languages) and static methods for APIs that are more language-neutral. For example, all the functions with curried parameters appear in modules (curried functions are non-trivial to call from other languages).




回答2:


In F# I prefer a static member on a type over a function in a module if ...

  1. I have to define the type irrespective of the member
  2. The member is functionally related to the type I'm defining



回答3:


In addition to the other answers there is one more case to use Modules:

For value types they can help to define static properties that do not get re-evaluated every time they are accessed. for example:

type [<Struct>] Point =
    val x:float
    val y:float
    new (x,y) = {x=x;y=y}

    static member specialPoint1 = // sqrt is computed every time the property is accessed
        Point (sqrt 0.5 , sqrt 0.5 )

[<CompilationRepresentation(CompilationRepresentationFlags.ModuleSuffix)>]
module Point = 

    let specialPoint2 = // sqrt is computed only once when the Module is opened
        Point (sqrt 0.5 , sqrt 0.5 )



回答4:


Some big distinctions that weren't originally mentioned:

  • Functions are first class values in F#, but static members are not. So you can write objs |> Seq.map Obj.func but you can't write objs |> Seq.map Obj.Member.

  • Functions can be curried, but members cannot.

  • The compiler will infer types automatically when you call a function, but not when you invoke a member. So you can write let func obj = obj |> Obj.otherFunc but you can't write let func obj = obj.Member.

Since members are more restricted, I usually use functions unless I explicitly want to support OOP/C#.



来源:https://stackoverflow.com/questions/2214162/f-code-organization-types-modules

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