C++ pow unusual type conversion

吃可爱长大的小学妹 提交于 2019-12-18 09:49:48

问题


When I directly output std::pow(10,2), I get 100 while doing (long)(pow(10,2)) gives 99. Can someone explained this please ?

cout<<pow(10,2)<<endl;
cout<<(long)(pow(10,2))<<endl;

The code is basically this in the main function.

The compiler is mingw32-g++.exe -std=c++11 using CodeBlocks Windows 8.1 if that helps


回答1:


Floating point numbers are approximations. Occasionally you get a number that can be exactly represented, but don't count on it. 100 should be representable, but in this case it isn't. Something injected an approximation and ruined it for everybody.

When converting from a floating point type to an integer, the integer cannot hold any fractional values so they are unceremoniously dropped. There is no implicit rounding off, the fraction is discarded. 99.9 converts to 99. 99 with a million 9s after it is 99.

So before converting from a floating point type to an integer, round the number, then convert. Unless discarding the fraction is what you want to do.

cout, and most output routines, politely and silently round floating point values before printing, so if there is a bit of an approximation the user isn't bothered with it.

This inexactness is also why you shouldn't directly compare floating point values. X probably isn't exactly pi, but it might be close enough for your computations, so you perform the comparison with an epsilon, a fudge factor, to tell if you are close enough.

What I find amusing, and burned a lot of time trying to sort out, is would not have even seen this problem if not for using namespace std;.

(long)pow(10,2) provides the expected result of 100. (long)std::pow(10,2) does not. Some difference in the path from 10,2 to 100 taken by pow and std::pow results in slightly different results. By pulling the entire std namespace into their file, OP accidentally shot themselves in the foot.

Why is that?

Up at the top of the file we have using namespace std; this means the compiler is not just considering double pow(double, double) when looking for pow overloads, it can also call std::pow and std::pow is a nifty little template making sure that when called with datatypes other than float and double the right conversions are taking place and everything is the same type.

(long)(pow(10,2))

Does not match

double pow(double, double)

as well as it matches a template instantiation of

double std::pow(int, int)

Which, near as I can tell resolves down to

return pow(double(10), double(2));

after some template voodoo.

What the difference between

pow(double(10), double(2))

and

pow(10, 2)

with an implied conversion from int to double on the call to pow is, I do not know. Call in the language lawyers because it's something subtle.

If this is purely a rounding issue then

auto tempa = std::pow(10, 2);

should be vulnerable because tempa should be exactly what std::pow returns

cout << tempa << endl; 
cout << (long) tempa << endl; 

and the output should be

100
99

I get

100
100

So immediately casting the return of std::pow(10, 2) into a long is different from storing and then casting. Weird. auto tempa is not exactly what std::pow returns or there is something else going on that is too deep for me.




回答2:


These are the std::pow overloads:

float       pow( float base, float exp );

double      pow( double base, double exp );

long double pow( long double base, long double exp );

float       pow( float base, int iexp );//(until C++11)

double      pow( double base, int iexp );//(until C++11)

long double pow( long double base, int iexp ); //(until C++11)

Promoted    pow( Arithmetic1 base, Arithmetic2 exp ); //(since C++11)

But your strange behaviour is MINGW's weirdness about double storage and how the windows run-time doesnt like it. I'm assuming windows is seeing something like 99.9999 and when that is cast to an integral type it takes the floor.

int a = 3/2; // a is = 1

mingw uses the Microsoft C run-time libraries and their implementation of printf does not support the 'long double' type. As a work-around, you could cast to 'double' and pass that to printf instead. Therefore, you need double double:

On the x86 architecture, most C compilers implement long double as the 80-bit extended precision type supported by x86 hardware (sometimes stored as 12 or 16 bytes to maintain data structure alignment), as specified in the C99 / C11 standards (IEC 60559 floating-point arithmetic (Annex F)). An exception is Microsoft Visual C++ for x86, which makes long double a synonym for double.[2] The Intel C++ compiler on Microsoft Windows supports extended precision, but requires the /Qlong‑double switch for long double to correspond to the hardware's extended precision format.[3]



来源:https://stackoverflow.com/questions/33187956/c-pow-unusual-type-conversion

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