问题
Hi Guys I found this module to be troublesome. I import more than 100 images from Photolibrary, save them in documents directory with a different name. As expected I had a memory issue in the unusual place. It seems UIImagePNGRepresenation is caching files. So when I run the below process for 300+ images, I see "Overall bytes" in the range of 3.00 GB and crashes due to Memory (tested in allocations tool). I have pasted the code below. Is there any alternative for this code
-(void)something
{
NSData *data=nil;
for (int i=0; i<numberOfImages; i++) {
@autoreleasepool {
UIImage *image=[UIImage imageNamed:[NSString stringWithFormat:@"image%d.png",i]];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [[paths objectAtIndex:0] stringByAppendingString:@"directoryname"];
NSString *fullPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"image%d.png",i]];
//convert image into .png format
data=UIImagePNGRepresentation(image);
[data writeToURL:[NSURL URLWithString:fullPath] atomically:NO];
}
}
data=nil;
}
回答1:
I solve this issue by sending a 4 channels image (RGBA or RGBX) instead of a 3 channels image (RGB).
You can check if there's any chance to change parameters of your image.
回答2:
The caching is coming from [UIImage imageNamed:]
, not UIImagePNGRepresentation()
. Do this instead:
NSString *imageName = [NSString stringWithFormat:@"image%d.png", i];
NSString *imagePath = [[NSBundle mainBundle] pathForResource:imageName];
UIImage *image = [UIImage imageWithContentsOfFile:imagePath];
...
回答3:
I mailed this issue to Apple and they asked me to introduce sleep cycles between every allocation. Add sleep before allocation.
来源:https://stackoverflow.com/questions/9062506/memory-issue-in-using-uiimagepngrepresentation