问题
In my application i want to select image from Gallery
and set the image in ListView
. In my ListViewI have 16 rows. So when ever item click in
ListViewopen the gallery and set the image to
ListView. But my problem is some times after
startActivityForResult(),
oncreate()` method called. This is the onclick code
Intent intent = new Intent(
Intent.ACTION_PICK,
android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
intent.setType("image/*");
startActivityForResult(
Intent.createChooser(intent, "Select File"),
SELECT_PICTURE);
And this is the onactivityresult
public void onActivityResult(int requestcode, int resultcode, Intent data) {
Log.e("result", "result");
displayMetrics = this.getResources().getDisplayMetrics();
Ew = displayMetrics.widthPixels;
Eh = displayMetrics.heightPixels;
switch (requestcode) {
case SELECT_PICTURE:
if (resultcode == RESULT_OK) {
lelListLayout.setVisibility(View.GONE);
relImageLayout.setVisibility(View.VISIBLE);
Uri selectedImageUri = data.getData();
selectedImagePath = getPath(selectedImageUri);
ExifInterface exif = null;
// Bitmap bmRotated = null;
try {
exif = new ExifInterface(selectedImagePath);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
int orientation = exif.getAttributeInt(
ExifInterface.TAG_ORIENTATION,
ExifInterface.ORIENTATION_UNDEFINED);
Log.e("Orientation==>", "" + orientation);
try {
bmRotated = null;
bmGallayImage = null;
trimCache();
bmGallayImage = convertBitmap(selectedImagePath);
bmRotated = InventorySubmitImagesActivity.rotateBitmap(
bmGallayImage, orientation);
// if(bmRotated.getWidth()>bmRotated.getHeight()){
if (bmRotated.getWidth() > 1024) {
float x = 0;
x = 1024 / (float) bmRotated.getWidth();
// Log.e("x====","value "+x);
bmRotated = Bitmap.createScaledBitmap(bmRotated, 1024,
(int) (bmRotated.getHeight() * x), true);
}
/*
* }else{ if(bmRotated.getHeight() > 1024){ float x=0;
* x=1024/(float)bmRotated.getHeight();
* Log.e("x====","value "+x);
*
* bmRotated = Bitmap.createScaledBitmap(bmRotated,
* (int)(bmRotated.getWidth()*x), 1024, true); } }
*/
Eh = Eh - ll_buttonlayout.getHeight();
float iw = bmRotated.getWidth();
float ih = bmRotated.getHeight();
float diff = Ew / iw;
float layoutwidth = Ew;
float layoutheight = diff * ih;
if (layoutheight > Eh) {
diff = Eh / ih;
layoutwidth = Ew * diff;
layoutheight = Eh;
}
bmGallayImage = bmRotated;
if (bmRotated != null) {
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(
(int) layoutwidth, (int) layoutheight);
relImage.setLayoutParams(layoutParams);
Drawable dr = new BitmapDrawable(bmRotated);
old_width = bmRotated.getWidth();
old_height = bmRotated.getHeight();
relImage.setBackgroundDrawable(dr);
}
left = (int) layoutwidth / 2 - 34;
top = (int) layoutheight / 2 - 8;
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
// drag_check=true;
relImage.removeAllViews();
imgMarker = new ImageView(this);
final RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT);
relImage.addView(imgMarker, layoutParams);
imgMarker.setScaleType(ImageView.ScaleType.MATRIX);
bmdragImage = BitmapFactory.decodeResource(getResources(),
R.drawable.image_marker);
imgMarker.setImageBitmap(bmdragImage);
matrix = new Matrix();
savedMatrix = new Matrix();
oldDist = 0f;
start = new PointF();
mid = new PointF();
matrix.postTranslate(left, top);
imgMarker.setImageMatrix(matrix);
imgMarker.setOnTouchListener(RefurbishmentImageActivity.this);
imgMarker.setVisibility(View.VISIBLE);
// end..
// }
}
break;
} }
In this ListView
after selecting 6 or 7 images oncreate method called, before the onactivityresult()
. But after oncreate()
method again startactivity result called. Please guide me what is the problem. Thanks InAdvance to all..
回答1:
before the onactivityresult(). But after oncreate() method again startactivity result called
when Activity is sent to background (when other activity becomes on top of it, or when it is sent by the home button to background) its instance is kept alive as long as the system is not under memory pressure. when the system doesn't have enough memory to do whatever it's currently doing in foreground, it usually will re-claim memory by stopping and releasing from memory background activities.
in that case - the system provide you with the Activity.onSaveInstanceState callback which will be invoked from the activity that's going to be killed to provide you a chance to save any state needed to be saved before it's being killed.
when your activity will return to foreground - it will be re-created (that's why onCreate() called again), with savedInstanceState parameter that will not be null.
the savedInstanceState will hold bundle with all the extras you provided in the onSavedInstanceState() callback.
this is very important to understand.
for better understanding, I advise you to read seriously - http://developer.android.com/training/basics/activity-lifecycle/recreating.html
回答2:
May be dialog with selection chooser is too huge for the system and it reduces memory by caching your application. Check is method onSaveInstanceState called before onCreate
. If yes, then you can save needed data in bundle and load it in onCreate
method
来源:https://stackoverflow.com/questions/26359130/why-oncreate-method-called-after-startactivityforresult