System.DllNotFoundException on Mono SQLite

[亡魂溺海] 提交于 2019-12-18 01:05:52

问题


I've been trying to figure this out lately. It is working on my Windows machine, where I got SQLite from NuGet, but...

When I put System.Data.SQLite.dll and SQLite.Interop.dll straight from my Windows machine into Linux server it says that SQLite.Interop.dll is not found, but I am sure I see it next right to executable.

Then I tried to compile System.Data.SQLite.dll with /p:UseInteropDll=false, but with no luck. This time it says that System.Data.SQLite.dll is not found.

What is this "not found" mystery?


回答1:


Use Mono.Data.SQLite.dll on Linux. Take a look at the Mono manual to using SQLite on Linux or build the System.Data.SQLite.dll on Mono.

You can also map the DLL:

<configuration>
  <dllmap dll="sqlite" target="libsqlite.so.0" os="linux"/>
  <dllmap dll="sqlite" target="libsqlite.0.dylib" os="osx"/>
  <dllmap dll="sqlite3" target="libsqlite3.so.0" os="linux"/>
  <dllmap dll="sqlite3" target="libsqlite3.0.dylib" os="osx"/>
</configuration>



回答2:


No code changes necessary. You can build it yourself.

  1. apt-get install build-essentials unzip
  2. Download the SQLITE source code - you want the full source code. Currently called sqlite-netFx-full-source-1.0.104.0.zip.
  3. unzip and cd Source,
  4. chmod +x the compile-interop-assembly-release.sh build shell script, then run it ./compile-interop-assembly-release.sh. - It'll build an .so file in the ../bin directory.
  5. Copy this .so file to the directory that has your application in
  6. Run your application as normal.
  7. Note: Ensure that your SQLite database and the directory it's inside of are writable by the user you're trying to run as.



回答3:


I started the development in Windows, but then moved the application to Mono (Ubuntu 14), which is where the SQLite provider failed to load as OP described.

I had to recompile the System.Data.SQLite.dll using the following command:

MSBuild System.Data.SQLite.2012.csproj /t:Rebuild /p:UseInteropDll=false /p:UseSqliteStandard=true 

However, after this I've got the following exception:

The provider did not return a ProviderManifest instance. Method System.Data.SQLite.UnsafeNativeMethods:GetSettingValue (string,string)' is inaccessible from methodSystem.Data.SQLite.EF6.SQLiteProviderManifest:GetProviderManifestToken (string)'

To fix this, I had to recompile the System.Data.SQLite.EF6.dll using the following command:

MSBuild System.Data.SQLite.EF6.2012.csproj /t:Rebuild /p:UseInteropDll=false /p:UseSqliteStandard=true

After copying all of the generated files to Mono project's bin directory, everything worked.

The SQLite provider source code version I had used was 1.0.98.1.

Hope this saves someone a lot of time...




回答4:


I tried all the above option but those options could not solve SQLite DLL problem, It may be because I am using ubuntu 18 version, So tried other option and here the steps,

1) Download SQLite source code from the https://system.data.sqlite.org/downloads/1.0.111.0/sqlite-netFx-full-source-1.0.111.0.zip

2) unzip source code and cd to unzip directory

3) Run the following command in the terminal,

xbuild /p:Configuration=Release /p:UseInteropDll=false /p:UseSqliteStandard=true ./System.Data.SQLite/System.Data.SQLite.2010.csproj

4) Above command would create a dll file at following path,

sqlite-netFx-full-source-1.0.111.0/bin/2010/ReleaseMonoOnPosix/bin

5) Copy System.Data.SQLite.dll to your project bin folder.

6) Clean project and build again.

I hope this would help.




回答5:


Starting with System.Data.SQLite.Core 1.0.109 you don't need to compile anything yourself since the native SQLite.Interop.dll files are included in the NuGet package for all platforms (Linux, macOS and Windows). Note that although the dll extension is used for all platforms, the files are actually native dynamic libraries (usually suffixed dylib on macOS and so on Linux).

$ find ~/.nuget/packages/system.data.sqlite.core/1.0.111/runtimes -name SQLite.Interop.dll -print0 | xargs -0 file
…/runtimes/linux-x64/native/netstandard2.0/SQLite.Interop.dll: ELF 64-bit LSB pie executable x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=96ce4120b31bad7d95f7b9ccf7c4bbb7717ae0b1, with debug_info, not stripped
…/runtimes/osx-x64/native/netstandard2.0/SQLite.Interop.dll:   Mach-O 64-bit dynamically linked shared library x86_64
…/runtimes/win-x86/native/netstandard2.0/SQLite.Interop.dll:   PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
…/runtimes/win-x64/native/netstandard2.0/SQLite.Interop.dll:   PE32+ executable (DLL) (GUI) x86-64, for MS Windows

Unfortunately, the MSBuild target responsible for copying the native dynamic libraries into the output directory only works on Windows. This is probably because the authors of the package assumed that .NET Framework only runs on Windows, which is not true thanks to Mono. Also, if you wanto to have a look, the CopySQLiteInteropFiles target can be found in ~/.nuget/packages/system.data.sqlite.core/{version}/build/net4*/System.Data.SQLite.Core.targets.

But it's possible to automatically copy the SQLite.Interop.dll file into the output directory on Linux and macOS. Add the FixSQLiteInteropFilesOnLinuxAndOSX target (described below) in your csproj file and you'll be able to use System.Data.SQLite.Core on Linux and macOS running mono without the DllNotFoundException. Here's how your project should look like:

<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <TargetFramework>net452</TargetFramework>
  </PropertyGroup>
  <Target Name="FixSQLiteInteropFilesOnLinuxAndOSX" BeforeTargets="CopySQLiteInteropFiles">
    <ItemGroup>
      <SQLiteInteropFiles Condition="$([MSBuild]::IsOsPlatform(Linux)) OR $([MSBuild]::IsOsPlatform(OSX))" Remove="@(SQLiteInteropFiles)" />
      <SQLiteInteropFiles Condition="$([MSBuild]::IsOsPlatform(Linux))" Include="$(PkgSystem_Data_SQLite_Core)/runtimes/linux-x64/native/netstandard2.0/SQLite.Interop.*" />
      <SQLiteInteropFiles Condition="$([MSBuild]::IsOsPlatform(OSX))" Include="$(PkgSystem_Data_SQLite_Core)/runtimes/osx-x64/native/netstandard2.0/SQLite.Interop.*" />
    </ItemGroup>
  </Target>
  <ItemGroup>
    <PackageReference Include="System.Data.SQLite.Core" Version="1.0.111" GeneratePathProperty="true" />
  </ItemGroup>
</Project>

Make sure to add GeneratePathProperty="true" in the package reference. This is required for the PkgSystem_Data_SQLite_Core property to be defined.



来源:https://stackoverflow.com/questions/21293105/system-dllnotfoundexception-on-mono-sqlite

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