Can you deploy to a device via Gradle from the command line

China☆狼群 提交于 2019-12-17 17:24:35

问题


What the question says really - can you issue any commands directly to gradlew via the command line to build, package and deploy to a device?


回答1:


$ gradle installDebug

This will push the debug build apk to device, but you have to manually start the application.




回答2:


Since you are using Gradle, you could simple add your own task in build.gradle

task appStart(type: Exec, dependsOn: 'installDebug') {
    // linux 
    commandLine 'adb', 'shell', 'am', 'start', '-n', 'com.example/.MyActivity'

    // windows
    // commandLine 'cmd', '/c', 'adb', 'shell', 'am', 'start', '-n', 'com.example/.MyActivity'      
}

then call it in your project root

$ gradle appStart

Update:

If you are using applicationIdSuffix ".debug", add .debug to the appId only but leave the activity untouched:

'com.example.debug/com.example.MyActivity'




回答3:


1. Build project, install generated apk to device

# at the root dir of project
$ gradle installDebug

2. Open app on device

$ adb shell am start -n yourpackagename/.activityname



回答4:


One line sentence:

Build project & Install generated apk & Open app on device

$ ./gradlew installDebug && adb shell am start -n com.example/.activities.MainActivity



回答5:


There are three commands to accomplish this:

  1. ./gradlew assembleDebug #To build the project

  2. adb install -r ./app/build/outputs/apk/app-debug.apk #To install it to the device

  3. adb shell am start -n $PACKAGE/$PACKAGE.$ACTIVITY #To launch the application in the device, where $PACKAGE is the development package and $ACTIVITY is the activity to be launched (the launcher activity).

I've been writing a bash script to do this, with other few features.




回答6:


A more flexible way to do it is by using monkey:

task runDebug (type: Exec, dependsOn: 'installDebug') {
    commandLine android.getAdbExe().toString(), "shell",
        "monkey",
        "-p", "your.package.name.debugsuffix",
        "-c", "android.intent.category.LAUNCHER", "1"
}

Some advantages to this method:

  • getAdbExe doesn't require adb to be on the path and uses the adb version from the sdk pointed to in local.properties.
  • The monkey tool allows you to send a launcher intent, so you aren't required to know the name of your activity.



回答7:


task appStart(type: Exec, dependsOn: 'installDebug') {
    commandLine android.adbExe, 'shell', 'am', 'start', '-n', 'com.example/.MyActivity'
}



回答8:


Build -> uninstall old verion -> install new version -> run application.

echo "Build application" && ./gradlew clean build && 
echo "Uninstall application" && adb uninstall [application package] && 
echo "Install application" && adb -d install app/build/outputs/apk/<build type>/[apk name].apk echo "Run application" && 
adb shell am start -n [application package]/.[application name]

Or if you want install and run application in debug type.

./gradlew installDebug && adb shell am start -n [application package]/.[application name]



回答9:


I wrote this task to be able to install and also open the application on the device. Since I had multiple buildTypes and flavors with different application ids, it was not feasible to hard code the package name. So I wrote it like this instead:

android.applicationVariants.all { variant ->
    task "open${variant.name.capitalize()}" {
        dependsOn "install${variant.name.capitalize()}"

        doLast {
            exec {
                commandLine "adb shell monkey -p ${variant.applicationId} -c android.intent.category.LAUNCHER 1".split(" ")
            }
        }
    }
}

This would give you open{variant} for every install{variant} task you already have.



来源:https://stackoverflow.com/questions/17326162/can-you-deploy-to-a-device-via-gradle-from-the-command-line

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