问题
Here is my source code I'm trying to get to work:
In Main.hs:
import Graphics.Rendering.OpenGL
import Graphics.UI.GLUT
import Bindings
import Data.IORef
main = do
(progname,_) <- getArgsAndInitialize
createWindow "Hello World"
reshapeCallback $= Just reshape
keyboardMouseCallback $= Just keyboardMouse
angle <- newIORef 0.0
displayCallback $= display
idleCallback $= Just idle
mouseWheelCallback $= Just mouseWheel
mainLoop
In Bindings.hs:
module Bindings where
import Graphics.Rendering.OpenGL
import Graphics.UI.GLUT
display :: IO ()
display = return ()
overlayDisplay :: IO ()
overlayDisplay = return ()
visibility :: Visibility -> IO ()
visibility v = return ()
reshape :: Size -> IO ()
reshape s@(Size w h) = do
viewport $= (Position 0 0, s)
close :: IO ()
close = return ()
keyboardMouse :: Key -> KeyState -> Modifiers -> Position -> IO ()
keyboardMouse key state modifiers position = return ()
mouseWheel :: WheelNumber -> WheelDirection -> Position -> IO ()
mouseWheel wn wd p = return ()
idle :: IO ()
idle = return ()
It works if I use normal glut32.dll and none of the freeglut extensions in my code, but I want to use the freeglut extensions.
When I use freeglut.dll, rename it to glut32.dll, and put it in the same folder as my .exe, it gives me the error:
main: user error (unknown GLUT entry glutInit)
When I use the normal glut32.dll in the same way I get the error:
main: user error (unknown GLUT entry glutMouseWheelFunc)
回答1:
You have to use freeglut .lib/.dll from Mingw or compile it yourself.
回答2:
download glut from http://www.transmissionzero.co.uk/software/freeglut-devel/
copy the file
freeglut-MinGW-3.0.0-1.mp.zip\freeglut\bin\x64\freeglut.dll
toC:\Windows\System32
rename it as
glut32.dll
I just solved this problem and hope this could help others.
来源:https://stackoverflow.com/questions/8956387/cant-get-freeglut-to-work-with-haskell-on-windows