当手柄未开始时 tracker事件导致崩溃 右手柄开启则识别为左手柄 分析结论应该是ue4的steamvr插件并没有添加tracker自定义编程输入按键处理
修复方法
在inputcore中加入各类按键事件的处理
b/Engine/Source/Runtime/InputCore/Classes/InputCoreTypes.h
static const FKey Steam_Back_Left;
static const FKey Steam_Back_Right;
+ // Steam VR Controller Specific
+ static const FKey Steam_Generic_Grip;
+ static const FKey Steam_Generic_Trigger;
+ static const FKey Steam_Generic_Touchpad;
+ static const FKey Steam_Generic_Menu;
+
// Xbox One global speech commands
static const FKey Global_Menu;
static const FKey Global_View;
+++ b/Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp
const FKey EKeys::Steam_Touch_3("Steam_Touch_3");
const FKey EKeys::Steam_Back_Left("Steam_Back_Left");
const FKey EKeys::Steam_Back_Right("Steam_Back_Right");
+// Steam VR Controller Specific
+const FKey EKeys::Steam_Generic_Grip("Steam_Generic_Grip");
+const FKey EKeys::Steam_Generic_Trigger("Steam_Generic_Trigger");
+const FKey EKeys::Steam_Generic_Touchpad("Steam_Generic_Touchpad");
+const FKey EKeys::Steam_Generic_Menu("Steam_Generic_Menu");
+
// Xbox One global speech commands
const FKey EKeys::Global_Menu("Global_Menu");
const FKey EKeys::Global_View("Global_View");
void EKeys::Initialize()
AddKey(FKeyDetails(EKeys::Steam_Back_Left, LOCTEXT("Steam_Back_Left", "Steam Back Left"), FKeyDetails::GamepadKey, "Steam"));
AddKey(FKeyDetails(EKeys::Steam_Back_Right, LOCTEXT("Steam_Back_Right", "Steam Back Right"), FKeyDetails::GamepadKey, "Steam"));
+ // Steam VR Controller specific
+ AddKey(FKeyDetails(EKeys::Steam_Generic_Grip, LOCTEXT("Steam_Generic_Grip", "Steam Generic Grip"), FKeyDetails::GamepadKey, "Steam"));
+ AddKey(FKeyDetails(EKeys::Steam_Generic_Trigger, LOCTEXT("Steam_Generic_Trigger", "Steam Generic Trigger"), FKeyDetails::GamepadKey, "Steam"));
+ AddKey(FKeyDetails(EKeys::Steam_Generic_Touchpad, LOCTEXT("Steam_Generic_Touchpad", "Steam Generic Touchpad"), FKeyDetails::GamepadKey, "Steam"));
+ AddKey(FKeyDetails(EKeys::Steam_Generic_Menu, LOCTEXT("Steam_Generic_Menu", "Steam Generic Menu"), FKeyDetails::GamepadKey, "Steam"));
+
// Xbox One global speech commands
AddMenuCategoryDisplayInfo("XBoxOne", LOCTEXT("XBoxOneSubCateogry", "XBox One"), TEXT("GraphEditor.PadEvent_16x"));
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原文链接:https://blog.csdn.net/qq769919187/article/details/90475784
来源:CSDN
作者:h87795694
链接:https://blog.csdn.net/h87795694/article/details/103567147