问题
I'm trying to create a ZIP archive with a simple demo text file using a MemoryStream
as follows:
using (var memoryStream = new MemoryStream())
using (var archive = new ZipArchive(memoryStream , ZipArchiveMode.Create))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
{
stream.CopyTo(fileStream);
}
}
If I run this code, the archive file itself is created but foo.txt isn't.
However, if I replace the MemoryStream
directly with the file stream, the archive is created correctly:
using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
using (var archive = new ZipArchive(fileStream, FileMode.Create))
{
// ...
}
Is it possible to use a MemoryStream
to create the ZIP archive without the FileStream
?
回答1:
Thanks to https://stackoverflow.com/a/12350106/222748 I got:
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
}
using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
So we need to call dispose on ZipArchive before we can use it, which means passing 'true' as the third parameter to the ZipArchive so we can still access the stream after disposing it.
回答2:
Just another version of zipping without writing any file.
string fileName = "export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".xlsx";
byte[] fileBytes = here is your file in bytes
byte[] compressedBytes;
string fileNameZip = "Export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".zip";
using (var outStream = new MemoryStream())
{
using (var archive = new ZipArchive(outStream, ZipArchiveMode.Create, true))
{
var fileInArchive = archive.CreateEntry(fileName, CompressionLevel.Optimal);
using (var entryStream = fileInArchive.Open())
using (var fileToCompressStream = new MemoryStream(fileBytes))
{
fileToCompressStream.CopyTo(entryStream);
}
}
compressedBytes = outStream.ToArray();
}
回答3:
Set the position of the stream to the 0 before copying it to the zip stream.
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
}
using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
{
memoryStream.Position=0;
memoryStream.WriteTo(fileStream);
}
}
回答4:
You need to finish writing the memory stream then read the buffer back.
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
}
using (var fileStream = new FileStream(@"C:\Temp\test.zip", FileMode.Create))
{
var bytes = memoryStream.GetBuffer();
fileStream.Write(bytes,0,bytes.Length );
}
}
回答5:
Working solution for MVC
public ActionResult Index()
{
string fileName = "test.pdf";
string fileName1 = "test.vsix";
string fileNameZip = "Export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".zip";
byte[] fileBytes = System.IO.File.ReadAllBytes(@"C:\test\test.pdf");
byte[] fileBytes1 = System.IO.File.ReadAllBytes(@"C:\test\test.vsix");
byte[] compressedBytes;
using (var outStream = new MemoryStream())
{
using (var archive = new ZipArchive(outStream, ZipArchiveMode.Create, true))
{
var fileInArchive = archive.CreateEntry(fileName, CompressionLevel.Optimal);
using (var entryStream = fileInArchive.Open())
using (var fileToCompressStream = new MemoryStream(fileBytes))
{
fileToCompressStream.CopyTo(entryStream);
}
var fileInArchive1 = archive.CreateEntry(fileName1, CompressionLevel.Optimal);
using (var entryStream = fileInArchive1.Open())
using (var fileToCompressStream = new MemoryStream(fileBytes1))
{
fileToCompressStream.CopyTo(entryStream);
}
}
compressedBytes = outStream.ToArray();
}
return File(compressedBytes, "application/zip", fileNameZip);
}
回答6:
using System;
using System.IO;
using System.IO.Compression;
namespace ConsoleApplication
{
class Program`enter code here`
{
static void Main(string[] args)
{
using (FileStream zipToOpen = new FileStream(@"c:\users\exampleuser\release.zip", FileMode.Open))
{
using (ZipArchive archive = new ZipArchive(zipToOpen, ZipArchiveMode.Update))
{
ZipArchiveEntry readmeEntry = archive.CreateEntry("Readme.txt");
using (StreamWriter writer = new StreamWriter(readmeEntry.Open()))
{
writer.WriteLine("Information about this package.");
writer.WriteLine("========================");
}
}
}
}
}
}
回答7:
This is the way to convert a entity to XML File and then compress it:
private void downloadFile(EntityXML xml) {
string nameDownloadXml = "File_1.xml";
string nameDownloadZip = "File_1.zip";
var serializer = new XmlSerializer(typeof(EntityXML));
Response.Clear();
Response.ClearContent();
Response.ClearHeaders();
Response.AddHeader("content-disposition", "attachment;filename=" + nameDownloadZip);
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var demoFile = archive.CreateEntry(nameDownloadXml);
using (var entryStream = demoFile.Open())
using (StreamWriter writer = new StreamWriter(entryStream, System.Text.Encoding.UTF8))
{
serializer.Serialize(writer, xml);
}
}
using (var fileStream = Response.OutputStream)
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
Response.End();
}
回答8:
Function to return stream that contain zip file
public static Stream ZipGenerator(List<string> files)
{
ZipArchiveEntry fileInArchive;
Stream entryStream;
int i = 0;
List<byte[]> byteArray = new List<byte[]>();
foreach (var file in files)
{
byteArray.Add(File.ReadAllBytes(file));
}
var outStream = new MemoryStream();
using (var archive = new ZipArchive(outStream, ZipArchiveMode.Create, true))
{
foreach (var file in files)
{
fileInArchive=(archive.CreateEntry(Path.GetFileName(file), CompressionLevel.Optimal));
using (entryStream = fileInArchive.Open())
{
using (var fileToCompressStream = new MemoryStream(byteArray[i]))
{
fileToCompressStream.CopyTo(entryStream);
}
i++;
}
}
}
outStream.Position = 0;
return outStream;
}
If you want , write zip to file stream.
using (var fileStream = new FileStream(@"D:\Tools\DBExtractor\DBExtractor\bin\Debug\test.zip", FileMode.Create))
{
outStream.Position = 0;
outStream.WriteTo(fileStream);
}
`
回答9:
private void button6_Click(object sender, EventArgs e)
{
//create With Input FileNames
AddFileToArchive_InputByte(new ZipItem[]{ new ZipItem( @"E:\b\1.jpg",@"images\1.jpg"),
new ZipItem(@"E:\b\2.txt",@"text\2.txt")}, @"C:\test.zip");
//create with input stream
AddFileToArchive_InputByte(new ZipItem[]{ new ZipItem(File.ReadAllBytes( @"E:\b\1.jpg"),@"images\1.jpg"),
new ZipItem(File.ReadAllBytes(@"E:\b\2.txt"),@"text\2.txt")}, @"C:\test.zip");
//Create Archive And Return StreamZipFile
MemoryStream GetStreamZipFile = AddFileToArchive(new ZipItem[]{ new ZipItem( @"E:\b\1.jpg",@"images\1.jpg"),
new ZipItem(@"E:\b\2.txt",@"text\2.txt")});
//Extract in memory
ZipItem[] ListitemsWithBytes = ExtractItems(@"C:\test.zip");
//Choese Files For Extract To memory
List<string> ListFileNameForExtract = new List<string>(new string[] { @"images\1.jpg", @"text\2.txt" });
ListitemsWithBytes = ExtractItems(@"C:\test.zip", ListFileNameForExtract);
// Choese Files For Extract To Directory
ExtractItems(@"C:\test.zip", ListFileNameForExtract, "c:\\extractFiles");
}
public struct ZipItem
{
string _FileNameSource;
string _PathinArchive;
byte[] _Bytes;
public ZipItem(string __FileNameSource, string __PathinArchive)
{
_Bytes=null ;
_FileNameSource = __FileNameSource;
_PathinArchive = __PathinArchive;
}
public ZipItem(byte[] __Bytes, string __PathinArchive)
{
_Bytes = __Bytes;
_FileNameSource = "";
_PathinArchive = __PathinArchive;
}
public string FileNameSource
{
set
{
FileNameSource = value;
}
get
{
return _FileNameSource;
}
}
public string PathinArchive
{
set
{
_PathinArchive = value;
}
get
{
return _PathinArchive;
}
}
public byte[] Bytes
{
set
{
_Bytes = value;
}
get
{
return _Bytes;
}
}
}
public void AddFileToArchive(ZipItem[] ZipItems, string SeveToFile)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0;
while (fsReader.Position != fsReader.Length)
{
//Read Bytes
ReadByte = fsReader.Read(ReadAllbytes, 0, ReadAllbytes.Length);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
}
fsReader.Dispose();
OpenFileInArchive.Close();
}
archive.Dispose();
using (var fileStream = new FileStream(SeveToFile, FileMode.Create))
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
public MemoryStream AddFileToArchive(ZipItem[] ZipItems)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0;
while (fsReader.Position != fsReader.Length)
{
//Read Bytes
ReadByte = fsReader.Read(ReadAllbytes, 0, ReadAllbytes.Length);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
}
fsReader.Dispose();
OpenFileInArchive.Close();
}
archive.Dispose();
return memoryStream;
}
public void AddFileToArchive_InputByte(ZipItem[] ZipItems, string SeveToFile)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
// FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 4096 ;int TotalWrite=0;
while (TotalWrite != item.Bytes.Length)
{
if(TotalWrite+4096>item.Bytes.Length)
ReadByte=item.Bytes.Length-TotalWrite;
Array.Copy(item.Bytes, TotalWrite, ReadAllbytes, 0, ReadByte);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
TotalWrite += ReadByte;
}
OpenFileInArchive.Close();
}
archive.Dispose();
using (var fileStream = new FileStream(SeveToFile, FileMode.Create))
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
public MemoryStream AddFileToArchive_InputByte(ZipItem[] ZipItems)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
// FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 4096 ;int TotalWrite=0;
while (TotalWrite != item.Bytes.Length)
{
if(TotalWrite+4096>item.Bytes.Length)
ReadByte=item.Bytes.Length-TotalWrite;
Array.Copy(item.Bytes, TotalWrite, ReadAllbytes, 0, ReadByte);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
TotalWrite += ReadByte;
}
OpenFileInArchive.Close();
}
archive.Dispose();
return memoryStream;
}
public void ExtractToDirectory(string sourceArchiveFileName, string destinationDirectoryName)
{
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
if (Directory.Exists(destinationDirectoryName)==false )
Directory.CreateDirectory(destinationDirectoryName);
//Loops through each file in the zip file
archive.ExtractToDirectory(destinationDirectoryName);
}
}
public void ExtractItems(string sourceArchiveFileName,List< string> _PathFilesinArchive, string destinationDirectoryName)
{
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
//Loops through each file in the zip file
foreach (ZipArchiveEntry file in archive.Entries)
{
int PosResult = _PathFilesinArchive.IndexOf(file.FullName);
if (PosResult != -1)
{
//Create Folder
if (Directory.Exists( destinationDirectoryName + "\\" +Path.GetDirectoryName( _PathFilesinArchive[PosResult])) == false)
Directory.CreateDirectory(destinationDirectoryName + "\\" + Path.GetDirectoryName(_PathFilesinArchive[PosResult]));
Stream OpenFileGetBytes = file.Open();
FileStream FileStreamOutput = new FileStream(destinationDirectoryName + "\\" + _PathFilesinArchive[PosResult], FileMode.Create);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0; int TotalRead = 0;
while (TotalRead != file.Length)
{
//Read Bytes
ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
TotalRead += ReadByte;
//Write Bytes
FileStreamOutput.Write(ReadAllbytes, 0, ReadByte);
}
FileStreamOutput.Close();
OpenFileGetBytes.Close();
_PathFilesinArchive.RemoveAt(PosResult);
}
if (_PathFilesinArchive.Count == 0)
break;
}
}
}
public ZipItem[] ExtractItems(string sourceArchiveFileName)
{
List< ZipItem> ZipItemsReading = new List<ZipItem>();
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
//Loops through each file in the zip file
foreach (ZipArchiveEntry file in archive.Entries)
{
Stream OpenFileGetBytes = file.Open();
MemoryStream memstreams = new MemoryStream();
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0; int TotalRead = 0;
while (TotalRead != file.Length)
{
//Read Bytes
ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
TotalRead += ReadByte;
//Write Bytes
memstreams.Write(ReadAllbytes, 0, ReadByte);
}
memstreams.Position = 0;
OpenFileGetBytes.Close();
memstreams.Dispose();
ZipItemsReading.Add(new ZipItem(memstreams.ToArray(),file.FullName));
}
}
return ZipItemsReading.ToArray();
}
public ZipItem[] ExtractItems(string sourceArchiveFileName,List< string> _PathFilesinArchive)
{
List< ZipItem> ZipItemsReading = new List<ZipItem>();
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
//Loops through each file in the zip file
foreach (ZipArchiveEntry file in archive.Entries)
{
int PosResult = _PathFilesinArchive.IndexOf(file.FullName);
if (PosResult!= -1)
{
Stream OpenFileGetBytes = file.Open();
MemoryStream memstreams = new MemoryStream();
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0; int TotalRead = 0;
while (TotalRead != file.Length)
{
//Read Bytes
ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
TotalRead += ReadByte;
//Write Bytes
memstreams.Write(ReadAllbytes, 0, ReadByte);
}
//Create item
ZipItemsReading.Add(new ZipItem(memstreams.ToArray(),file.FullName));
OpenFileGetBytes.Close();
memstreams.Dispose();
_PathFilesinArchive.RemoveAt(PosResult);
}
if (_PathFilesinArchive.Count == 0)
break;
}
}
return ZipItemsReading.ToArray();
}
来源:https://stackoverflow.com/questions/17232414/creating-a-zip-archive-in-memory-using-system-io-compression