问题
How to simulate a touch event with Android while giving the X and Y coordinates manually?
回答1:
Valentin Rocher's method works if you've extended your view, but if you're using an event listener, use this:
view.setOnTouchListener(new OnTouchListener()
{
public boolean onTouch(View v, MotionEvent event)
{
Toast toast = Toast.makeText(
getApplicationContext(),
"View touched",
Toast.LENGTH_LONG
);
toast.show();
return true;
}
});
// Obtain MotionEvent object
long downTime = SystemClock.uptimeMillis();
long eventTime = SystemClock.uptimeMillis() + 100;
float x = 0.0f;
float y = 0.0f;
// List of meta states found here: developer.android.com/reference/android/view/KeyEvent.html#getMetaState()
int metaState = 0;
MotionEvent motionEvent = MotionEvent.obtain(
downTime,
eventTime,
MotionEvent.ACTION_UP,
x,
y,
metaState
);
// Dispatch touch event to view
view.dispatchTouchEvent(motionEvent);
For more on obtaining a MotionEvent object, here is an excellent answer: Android: How to create a MotionEvent?
回答2:
Here is a monkeyrunner script that sends touch and drags to an application. I have been using this to test that my application can handle rapid repetitive swipe gestures.
# This is a monkeyrunner jython script that opens a connection to an Android
# device and continually sends a stream of swipe and touch gestures.
#
# See http://developer.android.com/guide/developing/tools/monkeyrunner_concepts.html
#
# usage: monkeyrunner swipe_monkey.py
#
# Imports the monkeyrunner modules used by this program
from com.android.monkeyrunner import MonkeyRunner, MonkeyDevice
# Connects to the current device
device = MonkeyRunner.waitForConnection()
# A swipe left from (x1, y) to (x2, y) in 2 steps
y = 400
x1 = 100
x2 = 300
start = (x1, y)
end = (x2, y)
duration = 0.2
steps = 2
pause = 0.2
for i in range(1, 250):
# Every so often inject a touch to spice things up!
if i % 9 == 0:
device.touch(x2, y, 'DOWN_AND_UP')
MonkeyRunner.sleep(pause)
# Swipe right
device.drag(start, end, duration, steps)
MonkeyRunner.sleep(pause)
# Swipe left
device.drag(end, start, duration, steps)
MonkeyRunner.sleep(pause)
回答3:
use adb Shell Commands to simulate the touch event
adb shell input tap x y
and also
adb shell sendevent /dev/input/event0 3 0 5
adb shell sendevent /dev/input/event0 3 1 29
回答4:
If I understand clearly, you want to do this programatically. Then, you could use the onTouchEvent method of View
, and create a MotionEvent
with the coordinates you need.
回答5:
You should give the new monkeyrunner a go. Maybe this can solve your problems. You put keycodes in it for testing, maybe touch events are also possible.
回答6:
When using Monkey Script I noticed that DispatchPress(KEYCODE_BACK) is doing nothing which really suck. In many cases this is due to the fact that the Activity doesn't consume the Key event. The solution to this problem is to use a mix of monkey script and adb shell input command in a sequence.
1 Using monkey script gave some great timing
control. Wait a certain amount of second for the activity and is a
blocking adb call.
2 Finally sending adb shell input keyevent 4 will end the running APK.
EG
adb shell monkey -p com.my.application -v -v -v -f /sdcard/monkey_script.txt 1
adb shell input keyevent 4
回答7:
MotionEvent is generated only by touching the screen.
来源:https://stackoverflow.com/questions/4396059/how-to-simulate-a-touch-event-in-android