c++11 Return value optimization or move? [duplicate]

血红的双手。 提交于 2019-12-16 19:48:47

问题


I don't understand when I should use std::move and when I should let the compiler optimize... for example:

using SerialBuffer = vector< unsigned char >;

// let compiler optimize it
SerialBuffer read( size_t size ) const
{
    SerialBuffer buffer( size );
    read( begin( buffer ), end( buffer ) );
    // Return Value Optimization
    return buffer;
}

// explicit move
SerialBuffer read( size_t size ) const
{
    SerialBuffer buffer( size );
    read( begin( buffer ), end( buffer ) );
    return move( buffer );
}

Which should I use?


回答1:


Use exclusively the first method:

Foo f()
{
  Foo result;
  mangle(result);
  return result;
}

This will already allow the use of the move constructor, if one is available. In fact, a local variable can bind to an rvalue reference in a return statement precisely when copy elision is allowed.

Your second version actively prohibits copy elision. The first version is universally better.




回答2:


All return values are either already moved or optimized out, so there is no need to explicitly move with return values.

Compilers are allowed to automatically move the return value (to optimize out the copy), and even optimize out the move!

Section 12.8 of n3337 standard draft (C++11):

When certain criteria are met, an implementation is allowed to omit the copy/move construction of a class object, even if the copy/move constructor and/or destructor for the object have side effects. In such cases, the implementation treats the source and target of the omitted copy/move operation as simply two different ways of referring to the same object, and the destruction of that object occurs at the later of the times when the two objects would have been destroyed without the optimization.This elision of copy/move operations, called copy elision, is permitted in the following circumstances (which may be combined to eliminate multiple copies):

[...]

Example:

class Thing {
public:
Thing();
   ~Thing();
   Thing(const Thing&);
};

Thing f() {
   Thing t;
   return t;
}

Thing t2 = f();

Here the criteria for elision can be combined to eliminate two calls to the copy constructor of class Thing: the copying of the local automatic object t into the temporary object for the return value of function f() and the copying of that temporary object into object t2. Effectively, the construction of the local object t can be viewed as directly initializing the global object t2, and that object’s destruction will occur at program exit. Adding a move constructor to Thing has the same effect, but it is the move construction from the temporary object to t2 that is elided. — end example ]

When the criteria for elision of a copy operation are met or would be met save for the fact that the source object is a function parameter, and the object to be copied is designated by an lvalue, overload resolution to select the constructor for the copy is first performed as if the object were designated by an rvalue. If overload resolution fails, or if the type of the first parameter of the selected constructor is not an rvalue reference to the object’s type (possibly cv-qualified), overload resolution is performed again, considering the object as an lvalue.




回答3:


It's quite simple.

return buffer;

If you do this, then either NRVO will happen or it won't. If it doesn't happen then buffer will be moved from.

return std::move( buffer );

If you do this, then NVRO will not happen, and buffer will be moved from.

So there is nothing to gain by using std::move here, and much to lose.

There is one exception to this rule:

Buffer read(Buffer&& buffer) {
    //...
    return std::move( buffer );
}

If buffer is an rvalue reference, then you should use std::move. This is because references are not eligible for NRVO, so without std::move it would result in a copy from an lvalue.

This is just an instance of the rule "always move rvalue references and forward universal references", which takes precedence over the rule "never move a return value".




回答4:


If you're returning a local variable, don't use move(). This will allow the compiler to use NRVO, and failing that, the compiler will still be allowed to perform a move (local variables become R-values within a return statement). Using move() in that context would simply inhibit NRVO and force the compiler to use a move (or a copy if move is unavailable). If you're returning something other than a local variable, NRVO isn't an option anyway and you should use move() if (and only if) you intend to pilfer the object.



来源:https://stackoverflow.com/questions/17473753/c11-return-value-optimization-or-move

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