问题
I am working about socket using Stream
I used this code to connect to my server:
- (void)initNetworkCommunication {
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"host", port, &readStream, &writeStream);
inputStream = (__bridge NSInputStream *)readStream;
outputStream = (__bridge NSOutputStream *)writeStream;
[inputStream setDelegate:self];
[outputStream setDelegate:self];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];
[outputStream open];
}
I connected success to server, but I cannot send text to server:
This is my code:
- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
// NSLog(@"stream event %i", streamEvent);
switch (streamEvent) {
case NSStreamEventOpenCompleted:
NSLog(@"Stream opened");
break;
case NSStreamEventHasBytesAvailable:
if (theStream == inputStream) {
uint8_t buffer[1024];
int len;
while ([inputStream hasBytesAvailable]) {
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {
NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
if (nil != output) {
NSLog(@"server said: %@", output);
[self messageReceived:output];
}
}
}
}
break;
case NSStreamEventErrorOccurred:
NSLog(@"Can not connect to the host!");
break;
case NSStreamEventEndEncountered:
[theStream close];
[theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
theStream = nil;
break;
default:
NSLog(@"Unknown event");
}
}
- (void) messageReceived:(NSString *)message {
}
- (IBAction) sendMessage {
NSString *response = [NSString stringWithFormat:@"msg:%@", inputMessageField.text];
NSData *data = [[NSData alloc] initWithData:[response dataUsingEncoding:NSASCIIStringEncoding]];
[outputStream write:[data bytes] maxLength:[data length]];
inputMessageField.text = @"";
}
When I click button Send it show 'Unknown event'
回答1:
I have a method for sending data in socket:
- (void)socketWriteWithData:(NSData *)data
{
uint8_t *bytes = (uint8_t *)[data bytes];
__block BOOL isSent = NO;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0),
^ {
isSent = ([outputStream write:bytes maxLength:[data length]] > 0);
dispatch_async(dispatch_get_main_queue(), ^(void)
{
NSLog(!isSent ? @"Sending failed" : @"Sent");
});
});
}
Check this out, might be helpful to you..
Note: if the log says your data is sent, maybe the problem is in your server. Cheers! :)
来源:https://stackoverflow.com/questions/31068037/ios-stream-socket