问题
I would like to create an OpenGL context with GLX inside a window. However, I do not want it to span over the whole window region. Instead, it should only cover a subregion.
For example, GLUT provides a function for this behaviour. Also major toolkits like GTK+ or QT provide GL widgets, which are only subregions of X windows. However I need to work low-level.
glXMakeCurrent() accepts a X Drawable identifier. Is it possible to define a Drawable as being a subregion of a window? Or are there other ways to bind the context to a window region?
GLX reference (Blue Book)
Edit: Added awesome bounty!
回答1:
You can only glXMakeCurrent() an X Drawable, not a subsection of it, however your solution is simple: stop thinking about an X window as if it is your application. Each X application is typically made up of 10's or 100's of X windows. Create a child window in the area you want and draw into it.
Alternately, you could create a pixmap, render into it and then copy to an area of a window, but that would be slower.
回答2:
I found this helpful piece of information in a BSD manpage:
In almost every regard that is important to you, a subwindow is like a top-level window. It has a window id; it has its own set of event callbacks; you can render to it; you are notified of its creation; ...
A subwindow lives inside of some other window (possibly a top-level window, possibly another subwindow). Because of this, it generally only interacts with other windows of your own creation, hence it is not subjected to a window manager. This is the primary source for its differences from a top-level window:
So I assume that GL widgets in popular toolkits also act in fact as a distinct (sub)window. The interesting part is that this is transparent to the window manager, and therefore the user.
来源:https://stackoverflow.com/questions/1280963/create-glx-context-in-specific-region-of-a-window