问题
So recently I've started a project involving GLFW (64-bit, with GLEW). However, I can't seem to get it to link correctly. Here's how I'm set up:
OS: Windows 8 64-bit
Compiler: mingw64
IDE: eclipse
My simple test program:
#include <stdio.h>
#include <stdlib.h>
#define GLEW_STATIC
#include <gl/glew.h>
#include <gl/glfw3.h>
int main(void) {
glfwInit();
puts("Hello, World!");
return (EXIT_SUCCESS);
}
How I've set up the linking: http://i.imgur.com/yyISNtZ.png
The errors (note these only occur when referencing any GLFW function. They don't occur by simply including the header):
13:33:00 **** Incremental Build of configuration Release for project MementoLibrary ****
Info: Internal Builder is used for build
gcc -O3 -Wall -c -fmessage-length=0 -o "src\\MementoLibrary.o" "..\\src\\MementoLibrary.c"
gcc -o MementoLibrary.exe "src\\MementoLibrary.o" -lglfw3 -lglew32s -lopengl32
c:/mingw64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/4.8.1/../../../../x86_64-w64-mingw32/lib/../lib/libglfw3.a(win32_monitor.c.obj):win32_monitor.c:(.text+0x2a7): undefined reference to `__imp_CreateDCW'
c:/mingw64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/4.8.1/../../../../x86_64-w64-mingw32/lib/../lib/libglfw3.a(win32_monitor.c.obj):win32_monitor.c:(.text+0x2e9): undefined reference to `__imp_GetDeviceCaps'
c:/mingw64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/4.8.1/../../../../x86_64-w64-mingw32/lib/../lib/libglfw3.a(win32_monitor.c.obj):win32_monitor.c:(.text+0x2fb): undefined reference to `__imp_GetDeviceCaps'
c:/mingw64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/4.8.1/../../../../x86_64-w64-mingw32/lib/../lib/libglfw3.a(win32_monitor.c.obj):win32_monitor.c:(.text+0x31e): undefined reference to `__imp_DeleteDC'
c:/mingw64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/4.8.1/../../../../x86_64-w64-mingw32/bin/ld.exe: c:/mingw64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/4.8.1/../../../../x86_64-w64-mingw32/lib/../lib/libglfw3.a(win32_monitor.c.obj): bad reloc address 0x0 in section `.pdata'
collect2.exe: error: ld returned 1 exit status
回答1:
Your static GLFW library is compiled with the _GLFW_NO_DLOAD_WINMM
compile-time macro enabled. This and other such macros may be found in the GLFW config header.
Defining this causes GLFW to assume that you will be linking against winmm (winmm.lib
on Visual C++ or libwinmm.a
on MinGW). This is not the default setting for the static version of the library, so I assume you have compiled it yourself. You can either add winmm to your link-time dependencies or not define _GLFW_NO_DLOAD_WINMM
when compiling GLFW.
Either solution should make your program link.
来源:https://stackoverflow.com/questions/18676046/glfw-wont-link-correctly