问题
I am trying to make a game in Slick, and before I start I want to test the helicopter animation I will be using. It just opens and then immediately closes with these errors:
Exception in thread "main" java.lang.RuntimeException: There must be one duration per frame at org.newdawn.slick.Animation.(Animation.java:111) at javagame.Menu.init(Menu.java:22) at javagame.Game.initStatesList(Game.java:19) at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:170) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:433) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357) at javagame.Game.main(Game.java:29)
Here is my code:
package javagame;
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
import org.newdawn.slick.tests.AnimationTest;
public class Menu extends BasicGameState {
Animation sprite, fly;
public Menu(int state){
}
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
Image [] flyanimation = {new Image("res/copter1.png"), new Image("res/copter2.png"),
new Image("res/copter3.png"), new Image("res/copter4.png")};
int [] duration = {300, 300};
fly = new Animation(flyanimation, duration, false);
sprite = fly;
}
public void render(GameContainer gc, StateBasedGame sbg, Graphics g)throws SlickException{
sprite.draw(150, 150);
}
public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException{
Input input = gc.getInput();
if(input.isKeyDown(Input.KEY_SPACE)){
sprite = fly;
sprite.update(delta);
}
}
public int getID(){
return 0;
}
}
Thanks for the help! If I am completely wrong on how I am going about this, I am sorry. I could't find a decent tutorial to save my life!
回答1:
the problem is that you are passing the Animation constructor 4 Images and only 2 duration values, try this:
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
Image [] flyanimation = {new Image("res/copter1.png"), new Image("res/copter2.png"),
new Image("res/copter3.png"), new Image("res/copter4.png")};
int [] duration = {300, 300, 300, 300};
fly = new Animation(flyanimation, duration, false);
sprite = fly;
}
来源:https://stackoverflow.com/questions/13963124/slick-animation-there-must-be-one-duration-per-frame