问题
There seem to be many picturebox questions out there, but I haven't found any that deal with changing the contents of a picturebox to a bitmap that was not simply loaded from file.
My application takes an array of bytes and generates a bitmap from them. I really want to avoid writing to a file as an intermediate processing step.
Because it is an array of bytes, and not 2-byte words, I needed to make an indexed bitmap with a grayscale palette.
I then converted the indexed bitmap to a normal one (24 bit rgb).
This is the code that is causing an error for me:
pictureBox1.Image = (System.Drawing.Image)bmp2;
When I view the form (the picturebox tries to draw), the thread will simply halt execution with a message: "invalid parameter at System.Drawing.Image.get_RawFormat()"
What am I doing wrong? How can I create a safe bitmap for the picturebox?
This is what creates "bmp2":
//creating the bitmap from the array
System.Drawing.Bitmap bmp1 = new System.Drawing.Bitmap(100, 100, 100, System.Drawing.Imaging.PixelFormat.Format8bppIndexed, MyIntPtr);
//creating a proper indexed palette
System.Drawing.Imaging.ColorPalette GrayPalette = bmp1.Palette;
for (int i = 0; i < GrayPalette.Entries.Length; i++)
{
GrayPalette.Entries[i] = Color.FromArgb(i, i, i);
}
bmp1.Palette = GrayPalette;
//creating a non-indexed, 24bppRGB bitmap for picturebox compatibility
System.Drawing.Bitmap bmp2 = new Bitmap(bmp1.Width, bmp1.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
Graphics gr = Graphics.FromImage(bmp2);
gr.DrawImage(bmp1, 0, 0);
gr.Dispose();
If I use bmp1.Save(@"testfile.bmp") I get a perfectly acceptable bitmap that appears to be without anomaly.
Why can't I use my bitmap as my picturebox.Image? Are there additional parameters of the picturebox I need to change prior to loading the new bitmap into it?
回答1:
Well, I've found the problem with what I was doing.
I'll try to explain what was wrong, but as a non-guru I am not sure how accurate I will be.
Apparently setting the image in a pictureBox does not copy memory anywhere. Later on in my application (a few functions away from the code snippet I showed) I was disposing of the variable "bmp1".
I was not aware that the memory associated with bmp1 was the same memory everywhere the function passes it, and in destroying it the error "invalid parameter at System.Drawing.Image.get_RawFormat()" was raised. I suppose it does this because every time the pictureBox is redrawn it uses it's "Image" property to, well, draw. Because I was disposing of the memory associated with the "Image" property I was killing all hopes of the picturebox_Paint event working properly.
I only hope that I don't have memory leaks now as a result of never disposing of any bitmaps I create.
来源:https://stackoverflow.com/questions/2189384/how-can-i-load-a-generated-bitmap-into-a-picturebox