问题
I am currently creating an app as a side project using jQuery Mobile & PhoneGap. This app will show multiple images and gives the user the opportunity to favorite an image that he/she likes. Once the user clicks on the button to favorite the image, that image will display on the favorites page (favorite.html). I am having trouble using local Storage to incorporate this task. Is it even possible to store and retrieve images to another page? Any help will be great. Below is a link to my jsfiddle if you need a visual.
JSFiddle Demo
<!-- Page One -->
<div data-role="page" id="one">
<div data-role="header">
<h1>Page 1</h1>
</div>
<div data-role="main">
<img src="https://www.petfinder.com/wp-content/uploads/2012/11/140272627-grooming-needs-senior-cat-632x475.jpg" style="width: 100px;"/>
<br />
<button id="favcat">Click Here to Favorite Cat Image!</button>
<br />
<br />
<img src="http://www.dogslovewagtime.com/wp-content/uploads/2015/07/Dog-Pictures.jpg" style="width: 100px;" />
<br />
<button id="favdog">Click Here to Favorite Dog Image!</button>
</div>
</div>
<!--Page Two -->
<div data-role="page" id="two">
<div data-role="header">
<h1>Page 2: Stored and Retrieved Images Display On This Page Once Clicked</h1>
</div>
<div data-role="main">
</div>
</div>
回答1:
First you must identify what image should be stored, you can see a custom attribute for image called data-name and other for button called data-image, both have the same content:
<!-- Page One -->
<img data-name="catImage" src="https://www.petfinder.com/wp-content/uploads/2012/11/140272627-grooming-needs-senior-cat-632x475.jpg" style="width: 100px;"/>
<br />
<button class="btn-add-image" data-image="catImage">Click Here to Favorite Cat Image!</button>
Now, when a user click on a image button, first you must get your image:
var myImageName = $(this).attr("data-image");
var myImage = $('img[data-name="' + myImageName + '"]');
After you should get the image base64 string
//Create a Canvas
var myCanvas = document.createElement("canvas");
//Set width and height
myCanvas.width = myImage.width();
myCanvas.height = myImage.height();
//Draw imagem
var myContext = myCanvas.getContext("2d");
myContext.drawImage(myImage, 0, 0);
//And finally get canvas64 string
var base64 = myCanvas.toDataURL("image/jpeg"); // if it's a png uses image/png
And now save it on localStorage:
localStorage.setItem("image", base64);
And now restore on page two - page two HTML:
<!--Page Two -->
<div data-role="page" id="two">
<h1>Page 2: Stored and Retrieved Images Display On This Page Once Clicked</h1>
</div>
<div data-role="main" id="restoredImage">
</div>
Page two JavaScript:
$(document).ready(function() {
var img = document.createElement("img");
img.src = localStorage.getItem("image");
$("#restoredImage").html(img);
});
回答2:
Other idea is use only vanilla JS
Page one - to save on localStorage:
var img = new Image,
canvas = document.createElement("canvas"),
ctx = canvas.getContext("2d"),
src = "http://example.com/image"; // insert image url here
img.crossOrigin = "Anonymous";
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage( img, 0, 0 );
localStorage.setItem( "savedImageData", canvas.toDataURL("image/png") );
Page two - to recovery from localStorage:
localStorage.getItem("savedImageData")
JSBin example: https://jsbin.com/hewapewoxe/edit?html,js,console
来源:https://stackoverflow.com/questions/33771737/store-images-in-html5-local-storage-onclick