问题
I have run into this "BitBlt" from time to time in my searched, but i don´t get how to use it.
From what people say, it seems to be the fastest way to capture a screen that Windows show. However, i can´t say anything about that myself as i don´t got it working.
The only thing i have manage to atleast, try the method, is with this:
gfxBmp.CopyFromScreen(0,0,0,0 rc.Size,CopyPixelOperation.CaptureBlt);
Which i guess uses it? (rc.size = size of a certain window) Sadly, it doesn´t do anything, i get a black picture. if i use SourceCopy however, it works, but that is the normal method.
I am currently trying to replace some code, to use BltBit, but it isn´t working that well either:
public MemoryStream CaptureWindow(IntPtr hwnd, EncoderParameters JpegParam)
{
NativeMethods.Rect rc;
NativeMethods.GetWindowRect(hwnd, out rc);
using (Bitmap bmp = new Bitmap(rc.Width, rc.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
{
using (Graphics gfxBmp = Graphics.FromImage(bmp))
{
IntPtr hdcBitmap = gfxBmp.GetHdc();
try
{
NativeMethods.BitBlt(hdcBitmap, 0, 0, 0, 0, hwnd, 0, 0, 0xCC0020);
}
finally
{
gfxBmp.ReleaseHdc(hdcBitmap);
}
}
MemoryStream ms = new MemoryStream();
bmp.Save(ms, GetEncoderInfo(ImageFormat.Jpeg), JpegParam);
return ms;
}
}
回答1:
You are right, Graphics.CopyFromScreen already uses BitBlt internally. Following, the code from the .NET 4.0 Framework:
// [...]
new UIPermission(UIPermissionWindow.AllWindows).Demand();
int width = blockRegionSize.Width;
int height = blockRegionSize.Height;
using (DeviceContext deviceContext = DeviceContext.FromHwnd(IntPtr.Zero))
{
HandleRef hSrcDC = new HandleRef(null, deviceContext.Hdc);
HandleRef hDC = new HandleRef(null, this.GetHdc());
try
{
if (SafeNativeMethods.BitBlt(hDC, destinationX, destinationY, width, height, hSrcDC, sourceX, sourceY, (int)copyPixelOperation) == 0)
{
throw new Win32Exception();
}
}
finally
{
this.ReleaseHdc();
}
}
There are other possibilities to capture screenshots. You could use as well the WinAPI function PrintWindow.
But for graphiccard-accelerated content, both won't work. The hardware overlay resides in the gpu-memory, where you can't access it. That's why you often get a black image for videos, games, ...
来源:https://stackoverflow.com/questions/18140375/using-bitblt-to-capture-screenshot-how