问题
I've been using spritebuilder to play around with a few design ideas. I recently upgraded xcode to xcode 6 and my node positions have ended up being a bit screwy. I was wondering if anyone else is having these issues.
What I get on spritebuilder vs how it ends up looking like on ios simulator
Deploying to an actual ios device with ios 7 works correctly.
回答1:
I managed to find a solution to the problem. unchecking all deivce orientations and checking protrait in xcode resolved it. I think somewhere along the way, spritebuilder is having difficulty setting correct device orientation on the new xcode.
来源:https://stackoverflow.com/questions/25777136/spritebuilder-project-with-wrong-node-positions-in-xcode-6