Spritebuilder project with wrong node positions in xcode 6

杀马特。学长 韩版系。学妹 提交于 2019-12-12 23:52:50

问题


I've been using spritebuilder to play around with a few design ideas. I recently upgraded xcode to xcode 6 and my node positions have ended up being a bit screwy. I was wondering if anyone else is having these issues.

What I get on spritebuilder vs how it ends up looking like on ios simulator

Deploying to an actual ios device with ios 7 works correctly.


回答1:


I managed to find a solution to the problem. unchecking all deivce orientations and checking protrait in xcode resolved it. I think somewhere along the way, spritebuilder is having difficulty setting correct device orientation on the new xcode.



来源:https://stackoverflow.com/questions/25777136/spritebuilder-project-with-wrong-node-positions-in-xcode-6

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