问题
I'm trying to update UI from a background thread through a Handler. Runnable sends periodically (minimum once every two seconds, maximum 16 times per second) new data to handler to be updated. On my runnable class I have a flag for starting/stoping loop -there are methods on main class attached to buttons for this task-.
I have several problems with this:
- First message received is always 0
- After a few loops, message received by handler is always 0
- From time to time (sorry, poor precision, I know), pressing stop produces an IllegalStateException. Here's the code (simplified):
Main Activity:
public class MainActivity extends Activity
{
OtherClass otherObbject;
Thread otherClassThread;
Handler handler;
TextView txtBeat;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
txtBeat = (TextView) findViewById(R.id.txtBeat);
handler = new Handler()
{
int beat;
@Override
public void handleMessage(Message msg)
{
msg = this.obtainMessage();
beat = msg.getData().getInt("beat");
txtBeat.setText(String.valueOf(beat));
}
};
}
public void onPlay(View v)
{
otherObbject = new OtherClass(handler);
otherClassThread = new Thread(otherObbject);
otherObbject.start();
otherClassThread.start();
}
public void onStop(View v)
{
otherObbject.stop();
}
}
Runnable class:
public class OtherClass implements Runnable
{
private Boolean isPlaying;
private Handler mHandler;
private int beatMaximum;
private long waitTime;
private long maxWait;
public OtherClass(Handler handler)
{
isPlaying = false;
mHandler = handler;
beatMaximum = 4;
waitTime = 30;
maxWait = 500;
}
@Override
public void run()
{
int counter = 0;
int beat = 1;
Bundle bundle = new Bundle();
Message msg = new Message();
while (isPlaying)
{
if(counter == 0)
{
//Do some stuff
System.out.println(beat);
bundle.putInt("beat", beat);
msg.setData(bundle);
mHandler.sendMessage(msg);
if (beat == beatMaximum)
beat = 1;
else
beat++;
}
else
waitThread();
if ((counter += waitTime) >= maxWait)
counter = 0;
}
}
private void waitThread()
{
try
{
Thread.currentThread().sleep(waitTime);
}
catch (InterruptedException e)
{
e.printStackTrace();
}
}
public void start()
{
isPlaying = true;
}
public void stop()
{
isPlaying = false;
}
}
And exception:
FATAL EXCEPTION: main
java.lang.IllegalStateException: The specified message queue synchronization barrier token has not been posted or has already been removed.
at android.os.MessageQueue.removeSyncBarrier(MessageQueue.java:266)
at android.os.Looper.removeSyncBarrier(Looper.java:242)
at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:990)
at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4212)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:725)
at android.view.Choreographer.doCallbacks(Choreographer.java:555)
at android.view.Choreographer.doFrame(Choreographer.java:525)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:711)
at android.os.Handler.handleCallback(Handler.java:615)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4745)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
at dalvik.system.NativeStart.main(Native Method)
I'm stuck with these problems for several days. I didn't tried AsyncTask, because it can be running for minutes, and from Google documentation:
AsyncTasks should ideally be used for short operations (a few seconds at the most.)
Thanks for your time.
来源:https://stackoverflow.com/questions/27173558/inconsistent-messaging-between-handler-and-runnable