问题
I am creating a circle as a group of kinetic arcs. When I cache the group and subsequently call the draw function on the layer, three quarters of the circle are hidden. I think layer.draw may require an offset but really I'm only guessing. When I remove the fill, stroke or opacity from the arc or the object literal from the cache call then the full circle is displayed. http://jsfiddle.net/leydar/gm2FT/5/ Any insights gratefully received.
function createArc(n){
var arc = new Kinetic.Arc({
innerRadius: 30,
outerRadius: 50,
/* if I remove the fill, stroke or opacity
the full wheel is correctly displayed */
fill: 'blue',
stroke: 'black',
opacity: 0.3,
strokeWidth: 1,
angle: 36,
rotation: 36*n
});
return arc;
}
function init() {
var arc;
var stage = new Kinetic.Stage({
container: 'container',
width: 104,
height: 104
});
var layer = new Kinetic.Layer();
var circle = new Kinetic.Group();
for(var i=0;i<10;i++) {
arc = createArc(i);
circle.add(arc);
};
layer.add(circle);
stage.add(layer);
/* if I do not cache or do not call layer.draw()
then again the wheel is correctly displayed */
circle.cache({
x: -52,
y: -52,
width: 104,
height: 104,
drawBorder: true
});
layer.draw();
}
init();
Stephen
回答1:
This is a bug of KineticJS. You may use this workaround:
Kinetic.Arc.prototype._useBufferCanvas = function() {
return false;
};
http://jsfiddle.net/gm2FT/6/
来源:https://stackoverflow.com/questions/24069175/kineticjs-group-cache-and-layer-draw-is-hiding-kinetic-arc-shapes