Is John Resig's Javascript inheritance snippet deprecated?

懵懂的女人 提交于 2019-11-27 03:46:06
Bergi

Does that mean I shouldn't use John Resig's code?

Correct, not when you are using ES5 in strict mode. However, it can be easily adapted:

/* Simple JavaScript Inheritance for ES 5.1
 * based on http://ejohn.org/blog/simple-javascript-inheritance/
 *  (inspired by base2 and Prototype)
 * MIT Licensed.
 */
(function(global) {
  "use strict";
  var fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;

  // The base Class implementation (does nothing)
  function BaseClass(){}

  // Create a new Class that inherits from this class
  BaseClass.extend = function(props) {
    var _super = this.prototype;

    // Set up the prototype to inherit from the base class
    // (but without running the init constructor)
    var proto = Object.create(_super);

    // Copy the properties over onto the new prototype
    for (var name in props) {
      // Check if we're overwriting an existing function
      proto[name] = typeof props[name] === "function" && 
        typeof _super[name] == "function" && fnTest.test(props[name])
        ? (function(name, fn){
            return function() {
              var tmp = this._super;

              // Add a new ._super() method that is the same method
              // but on the super-class
              this._super = _super[name];

              // The method only need to be bound temporarily, so we
              // remove it when we're done executing
              var ret = fn.apply(this, arguments);        
              this._super = tmp;

              return ret;
            };
          })(name, props[name])
        : props[name];
    }

    // The new constructor
    var newClass = typeof proto.init === "function"
      ? proto.hasOwnProperty("init")
        ? proto.init // All construction is actually done in the init method
        : function SubClass(){ _super.init.apply(this, arguments); }
      : function EmptyClass(){};

    // Populate our constructed prototype object
    newClass.prototype = proto;

    // Enforce the constructor to be what we expect
    proto.constructor = newClass;

    // And make this class extendable
    newClass.extend = BaseClass.extend;

    return newClass;
  };

  // export
  global.Class = BaseClass;
})(this);
neaumusic

Prototype chain with Object.create() + assign constructor

function Shape () {
    this.x = 0;
    this.y = 0;
}

Shape.prototype.move = function (x, y) {
    this.x += x;
    this.y += y;
};

function Rectangle () {
    Shape.apply(this, arguments); // super constructor w/ Rectangle configs if any
}

Rectangle.prototype = Object.create(Shape.prototype); // inherit Shape functionality
// works like Rectangle.prototype = new Shape() but WITHOUT invoking the constructor

Rectangle.prototype.constructor = Rectangle;

var rect = new Rectangle();

rect instanceof Rectangle && rect instanceof Shape // returns true

from Object.create documentation

information about the new keyword

guatedude2

This is something I came up with for inheritance using chaining as well as allowing _super to work.

/**
 * JavaScript simple inheritance
 * by Alejandro Gonzalez Sole (base on John Resig's simple inheritance script)
 * MIT Licensed.
 **/
(function (){
    var initializing = false,
      fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.* /;

    function Class(){};

    function inheritClass(superClass){
      var self = this;
      function Class(){
        if (!initializing && typeof this._constructor === 'function')
          this._constructor.apply(this, arguments);
      }

      Class.prototype = superClass.prototype;
      Class.prototype._constructor = superClass;
      Class.prototype.constructor = Class;
      Class.extend = extendClass;
      //currenlty if you inhert multiple classes it breaks
      Class.inherit = inheritClass;
      return Class;
    };

    function extendClass(prop) {
      var self = this;
      var _super = self.prototype;

      function Class(){
        if (!initializing && typeof this._constructor === 'function')
          this._constructor.apply(this, arguments);
      }

      initializing = true;
      var prototype = new self();
      initializing = false;

      for (var name in prop) {
        prototype[name] = typeof prop[name] == "function" &&
          typeof _super[name] == "function" && fnTest.test(prop[name]) ?
          (function(name, fn){
            return function() {
              var tmp = this._super;
              this._super = _super[name];
              var ret = fn.apply(this, arguments);
              this._super = tmp;
              return ret;
            };
          })(name, prop[name]) : prop[name];
      }

      Class.prototype = prototype;
      Class.prototype.constructor = Class;
      Class.extend = extendClass;
      Class.inherit = inheritClass;

      return Class;
    };

    Class.extend = extendClass;
    Class.inherit = inheritClass;

})();


//EXAMPLE

function Person(){
  this.name = "No name";
  console.log("PERSON CLASS CONSTRUCTOR")
}
Person.prototype.myMethod = function (t){
  console.log("MY PERSON", t, this.name);
  return -1;
}

var TestPerson = Class.inherit(Person).extend({
    _constructor: function(){
      this._super();
      this.name = "JOhn";
      console.log("TEST PERSON CONSTRUCTOR");
    },
    myMethod: function (t){
      console.log("TEST PERSON", t, this.name);
      return this._super(t)
    }
});


var test = new TestPerson();

console.log(test.myMethod("BA"));

I've been testing it on my pixi wrapper https://github.com/guatedude2/pixijs-cli so far it's been working very well for me.

The only issue i've encountered with this approach is that you can only inherit once. If you run inherit again it will override the previous inheritance.

I prefer the way TypeScript generates a form of inheritance (Select Simple Inheritance from the dropdown). That one doesn't use arguments.callee, but an __extends prototype.

var __extends = this.__extends || function (d, b) {
    function __() { this.constructor = d; }
    __.prototype = b.prototype;
    d.prototype = new __();
};
var Animal = (function () {
    function Animal(name) {
        this.name = name;
    }
    Animal.prototype.move = function (meters) {
        alert(this.name + " moved " + meters + "m.");
    };
    return Animal;
})();
var Snake = (function (_super) {
    __extends(Snake, _super);
    function Snake(name) {
        _super.call(this, name);
    }
    Snake.prototype.move = function () {
        alert("Slithering...");
        _super.prototype.move.call(this, 5);
    };
    return Snake;
})(Animal);
var Horse = (function (_super) {
    __extends(Horse, _super);
    function Horse(name) {
        _super.call(this, name);
    }
    Horse.prototype.move = function () {
        alert("Galloping...");
        _super.prototype.move.call(this, 45);
    };
    return Horse;
})(Animal);
var sam = new Snake("Sammy the Python");
var tom = new Horse("Tommy the Palomino");
sam.move();
tom.move(34);
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