问题
I'm trying to load simple 3d model cube.3ds, but next error occurs: when I read indices to my vector, vector contains: [0, 1, 2, 3, ...]. It's not properly. I found almost the same topic: Assimp and D3D model loading: Mesh not being displayed in D3D, but I don't found the answer. Can anyone describe in detail properly algorithm for loading indices from meshes. Thank's a lot!
回答1:
Here is a example pulled from the assimp sample code on accessing the mesh indices.
for (; n < nd->mNumMeshes; ++n)
{
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
apply_material(sc->mMaterials[mesh->mMaterialIndex]);
if(mesh->mNormals == NULL) {
glDisable(GL_LIGHTING);
} else {
glEnable(GL_LIGHTING);
}
for (t = 0; t < mesh->mNumFaces; ++t) {
const struct aiFace* face = &mesh->mFaces[t];
GLenum face_mode;
switch(face->mNumIndices) {
case 1: face_mode = GL_POINTS; break;
case 2: face_mode = GL_LINES; break;
case 3: face_mode = GL_TRIANGLES; break;
default: face_mode = GL_POLYGON; break;
}
glBegin(face_mode);
for(i = 0; i < face->mNumIndices; i++) {
int index = face->mIndices[i];
if(mesh->mColors[0] != NULL)
glColor4fv((GLfloat*)&mesh->mColors[0][index]);
if(mesh->mNormals != NULL)
glNormal3fv(&mesh->mNormals[index].x);
glVertex3fv(&mesh->mVertices[index].x);
}
glEnd();
}
}
来源:https://stackoverflow.com/questions/17785943/assimp-not-properly-loading-indices