问题
I'm almost done with this task but i'm stuck a point due to which i'm getting partial result. I have server(linux or windows) and client(iOS) between which TCP IP socket connection exist. I have used form load in my iphone simulator where the connection between server and iphone happens automatically as the application opens. Server send the data back what ever I send on simulator and print it in log. But i'm not able to exactly receive the whole response. For "Innovations" I receive maybe just "in" or "Innova"etc.. Below are the code snippets.
void TCPClient()
{
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, host, port, &readStream, &writeStream);
[NSThread sleepForTimeInterval:2]; //Delay
CFWriteStreamSetProperty(writeStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue);
if(!CFWriteStreamOpen(writeStream))
{
NSLog(@"Error Opening Socket");
}
else
{
UInt8 buf[] = "Innovations";
int bytesWritten = CFWriteStreamWrite(writeStream, buf, strlen((char*)buf));
NSLog(@"Written: %d", bytesWritten);
}
CFReadStreamSetProperty(readStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue);
if(!CFReadStreamOpen(readStream))
{
NSLog(@"Error reading");
}
else
{
UInt8 bufr[15];
int bytesRead = CFReadStreamRead(readStream, bufr,strlen((char*)bufr));
NSLog(@"Read: %d", bytesRead);
NSLog(@"buffer: %s", bufr);
}
}
Notice in the read I did change the array size. But I still get the error. Same in the case of IBAction of a button. Even in that for every click i'm sending a data and i'm not getting the response of the same data.
Can valuable suggestion???
回答1:
One error is that
int bytesRead = CFReadStreamRead(readStream, bufr,strlen((char*)bufr));
should be
int bytesRead = CFReadStreamRead(readStream, bufr, sizeof(bufr));
The last parameter of CFReadStreamRead
is the capacity of the read buffer and determines the maximum number of bytes read. strlen((char*)bufr)
is the length of the string currently in the buffer. You should also NULL-terminat the string in bufr
before printing it.
With this modification, your program might work with short strings. But there will be problems as soon as you try to send/receive larger amounts of data.
A socket write can write less bytes than you asked it to, and a socket read can return less bytes than you requested.
Have a look at the Stream Programming Guide which describes how to register the socket streams with the runloop and handle stream events asynchronously.
来源:https://stackoverflow.com/questions/15583366/tcp-socket-programming-in-ios-server-client-response