Audio object duration keeps changing?

杀马特。学长 韩版系。学妹 提交于 2019-12-11 16:18:14

问题


I’m trying to get the duration in seconds of every object in a list but I’m having some trouble in my results. I think it’s because I’m not fully understanding asynchronous behavior.

I start my function with an array songs[] of n number of objects. By the end of my function, the goal is to have an array songLengths where the first value is the duration of the first object in songs[], and so on.

I’m trying to model my function after this example: JavaScript closure inside loops – simple practical example. But I’m getting undefined values for each songLengths[] index.

$("#file").change(function(e) {
  var songs = e.currentTarget.files;
  var length = songs.length;
  var songLengths = [];

  function createfunc(i) {
    return function() {
      console.log("my val = " + i);
    };
  }

  for (var i = 0; i < length; i++) {
    var seconds = 0;
    var filename = songs[i].name;
    var objectURL = URL.createObjectURL(songs[i]);
    var mySound = new Audio([objectURL]);

    mySound.addEventListener(
      "canplaythrough",
      function(index) {
        seconds = index.currentTarget.duration;
      },
      false,
    );
    songLengths[i] = createfunc(i);
  }
});

回答1:


Something like this should work without a mess of closures, and with added clean asynchronicity thanks to promises.

Basically we declare a helper function, computeLength, which takes a HTML5 File and does the magic you already did to compute its length. (Though I did add the URL.revokeObjectURL call to avoid memory leaks.)

Instead of just returning the duration though, the promise resolves with an object containing the original file object and the duration calculated.

Then in the event handler we map over the files selected to create computeLength promises out of them, and use Promise.all to wait for all of them, then log the resulting array of [{file, duration}, {file, duration}, ...].

function computeLength(file) {
  return new Promise((resolve) => {
    var objectURL = URL.createObjectURL(file);
    var mySound = new Audio([objectURL]);
    mySound.addEventListener(
      "canplaythrough",
      () => {
        URL.revokeObjectURL(objectURL);
        resolve({
          file,
          duration: mySound.duration
        });
      },
      false,
    );
  });  
}

$("#file").change(function(e) {
  var files = Array.from(e.currentTarget.files);
  Promise.all(files.map(computeLength)).then((songs) => {
    console.log(songs);
  });
});


来源:https://stackoverflow.com/questions/51797147/audio-object-duration-keeps-changing

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!