iOS Enterprise OTA distribution Unable to Download Application

こ雲淡風輕ζ 提交于 2019-11-27 03:24:20
cregox

As alexey mentioned, too many reasons can cause that message. Apple use it as a "catch all errors".

You can diagnose it through the Console. Connect the device to your desktop and access it either from XCode's Organizer (mac only) or iPhone Configuration Utility (mac and windows). But...

It just ain't that simple! :-(

Console may be far from enough. Sometimes there is no relevant message there.

Then, the last resort is following a checklist. Doing all over from zero again. There are many out there... But following there's my generic and non-detailed checklist for Over The Air distribution, at the moment.



  1. Have a Distribution build - This is the most complicated part, done always on the web, and Apple changes the steps all the time. In general, you need a certificate, an identifier and the provisioning profile. Listing devices is almost always required. My current choice is "Distribution -> In House".

    P.S.: If you do want to list the devices, make sure the UDIDs are correct. Many issues reported here.

  2. Set the profile under Project -> Build Settings - Since XCode 5, things changed. Instead of code signing with an identity you can clear all that up and set it under *Code Signing -> *Provisioning Profile. The Identity should automatically change to "Automatic". There's also no more need to manually download files from step 1 and install them. XCode manages that now.

  3. Archive - In Xcode 5, there's no need any more to "Build for Archive". Just archive it. It should show up next on Organizer, and it will take some time if it's a big project. Many errors can come up on this step, but they're almost always related to code compilation and not to OTA.

  4. Deploy - Now in Organizer -> Archives, select the proper archive (should be already selected as the most recent one) click on "Distribute", then Save for Enterprise or Ad Hoc Deployment. May be big wait now. When saving the file, there is an option to "Save for Enterprise Distribution". That is a completely misleading name. What it really does is create the plist file. If you have one already, it's fine. You can even manually edit it, which is generally better. The plist be needed for step (5). Here's a good one:

    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
    <dict>
        <key>items</key>
        <array>
            <dict>
                <key>assets</key>
                <array>
                    <dict>
                        <key>kind</key>
                        <string>software-package</string>
                        <key>url</key>
                        <string>http://example.com/app.ipa</string>
                    </dict>
                    <dict>
                        <key>kind</key>
                        <string>full-size-image</string>
                        <key>needs-shine</key>
                        <false/>
                        <key>url</key>
                        <string>http://example.com/FullSizeImage.png</string>
                    </dict>
                    <dict>
                        <key>kind</key>
                        <string>display-image</string>
                        <key>needs-shine</key>
                        <false/>
                        <key>url</key>
                        <string>http://example.com/Icon.png</string>
                    </dict>
                </array>
                <key>metadata</key>
                <dict>
                    <key>bundle-identifier</key>
                    <string>com.example.app</string>
                    <key>kind</key>
                    <string>software</string>
                    <key>subtitle</key>
                    <string>for iOS</string>
                    <key>title</key>
                    <string>My App</string>
                </dict>
            </dict>
        </array>
    </dict>
    </plist>
    
  5. Distribute - Skip this step if you want to install it using XCode or iPhone Configuration Utility. You're done. This is putting on the file on a web site. "Simply" add a HTML page with a href link such as this:

     itms-services://?action=download-manifest&url=http://example.com/app.plist
    

    Unfortunately dealing with web servers is never simple. So also check the server mime-type! I've made a couple PHP files to deal with them, if your server supports php. Just keep your files as they are (the plist, html and ipa) and link to app.plist.php instead:

    app.plist.php

    $file = fopen("app.plist", "r");
    while(!feof($file)){
        $line = fgets($file);
        print str_replace(".ipa", ".ipa.php", $line);
    }
    fclose($file);
    ?>
    

    app.ipa.php

    <?php
    header('Content-type: application/octet-stream');
    
    $file = fopen("app.ipa", "r");
    while(!feof($file)){
        $line = fgets($file);
        print $line;
    }
    fclose($file);
    ?>
    
  6. Verify - Ensure that all files listed in the assets array are available to download. If any of these files return 404 or such (including the icons) the entire install will fail. You must either (A) make those files available or (B) delete those missing entries from the plist. The icon entries are not required for the download to work.

    Here is an example plist with no icons:

    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
    <dict>
        <key>items</key>
        <array>
            <dict>
                <key>assets</key>
                <array>
                    <dict>
                        <key>kind</key>
                        <string>software-package</string>
                        <key>url</key>
                        <string>http://example.com/app.ipa</string>
                    </dict>
                </array>
                <key>metadata</key>
                <dict>
                    <key>bundle-identifier</key>
                    <string>com.example.app</string>
                    <key>kind</key>
                    <string>software</string>
                    <key>subtitle</key>
                    <string>for iOS</string>
                    <key>title</key>
                    <string>My App</string>
                </dict>
            </dict>
        </array>
    </dict>
    </plist>
    

The file examples are a very important part of the checklist. They have to be 100% correct.

Double check the plist and html files!

P.S.: I'm writing this answer because, in my case, it was a "simple" matter of wrong link on the .plist file. And, as such, it's hard as hell to diagnose. Well, only doing this checklist could I find the error! It was pointing to "another-app.ipa" rather than "app.ipa"!

There are a plenty of reasons to cause this message.

The best way to diagnose it is to connect a device to Mac and look Console for the device in Organizer.

In my case, for example, it was:

verify_bundle_metadata: This app was not build to support this device family

Answering my own question:

The problem was that one of the thumbnails did not have the correct path set in the manifest.plist - so not only the ipa needs the correct path, but also the temporary download icons, otherwise the installation will fail with the mentioned error message.

Another Issue that it could be is that both the .plist AND the .ipa need to be hosted with HTTPS and not just regular HTTP. The software package string should look like below:

<key>kind</key>
<string>software-package</string>
<key>url</key>
<string>https://example.com/app.ipa</string>

Stupid little oversight but it was tripping me up for awhile.

We did experience the very same error message when trying to install an iOS 5+ app to an iOS4.3.5 phone. Did you also check deployment/build targets and target architecture to match the device(s) showing that issue?

Make sure the casing is matching in all the files. They tend to be case insensitive.

In my case the issue was on my device an older version of same app was installed with same bundle identifier (downloaded from applstore) so now when I was trying to download its new version via enterprise distribution it was doing nothing, no error at all. Delete existing version from the device solved my issue.

I found in console.

installcoordinationd(MobileInstallation)[99] : ****bundleID****:5:11:1:1:Updating PlaceholderMetadata for ****bundleID**** with failure 1 _LSInstallType 1, underlyingError (Error Domain=MIInstallerErrorDomain Code=13 "Failed to verify code signature of /private/var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.IoCSM9/extracted/Payload/App.app : 0xe8008016 (The executable was signed with invalid entitlements.)" UserInfo={LibMISErrorNumber=-402620394, LegacyErrorString=ApplicationVerificationFailed, SourceFileLine=147, FunctionName=+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:], NSLocalizedDescription=Failed to verify code signature of /private/var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.IoCSM9/extracted/Payload/App.app : 0xe8008016 (The executable was signed with invalid entitlements.)}), source 17>

Here we should look at:
Failed to verify code signature of App.app
The executable was signed with invalid entitlements.

In my case it was because i downloaded enterprise build from amazon. But the provisioning profile, which it was builded with, was expired (figured out in developer console).


Another one with the other purpose:

"This app could not be installed at this time." UserInfo={NSLocalizedDescription=This app could not be installed at this time., NSUnderlyingError=0x100cbd3c0 {Error Domain=MIInstallerErrorDomain Code=64 "Upgrade's application-identifier entitlement string (BBBUUUU.com.bundle.www) does not match installed application's application-identifier string (CCCEEEE.com.bundle.www); rejecting upgrade." UserInfo={LegacyErrorString=MismatchedApplicationIdentifierEntitlement, FunctionName=-[MIInstallableBundle _validateApplicationIdentifierForNewBundleSigningInfo:error:], SourceFileLine=878, NSLocalizedDescription=Upgrade's application-identifier entitlement string (BBBUUUU.com.bundle.www) does not match installed application's application-identifier string (CCCEEEE.com.bundle.www); rejected

Here i just removed the previous version of the app. The error was, because i changed the team for the bundle ID and it was installed the app with previous bundle ID.


Open console with:

  • Xcode > Window > Devices
  • Select the device
  • Expand a console with with a box with an arrow inside of it in the bottom left corner.
    0

    Try checking bundle identifier in your XCode and .plist file

      0

      In my case I did following to get rid off "cannot connect to dl.dropboxusercontent" message after providing ipa shared link. 1. Removed md5 section from plist 2. Uploaded 512*512 and 57*57 images to drop box, and provided shared link in fill_size_image and display_image in plist.

      • Huh? What does dropbox have to do with this? – Todd Sewell Mar 3 '17 at 20:43
      • The bundle was published on Dropbox, – Lakhwinder Mar 5 '17 at 5:52
      0

      The first thing to check here is that the device you are installing on has the correct OS for the app your are installing. For instance, if the app is built for iOS 11, and your device has iOS 10 on it, then the app will install but you will see this error "Unable to Download Application".

        0

        In my case, there was a problem with incorrect file permissions of the FTP folder and the files inside (manifest, ipa, images). Check that they have 775 (rwx) and that Owner/Group is your owner.

        The error in the device console was like "Cannot connect to iTunes Store" or "Failed artwork for bundleID" or "Failed to load placeholder artwork for bundleID". But it's just about the files.

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