问题
I am writing android renderscript code which requires back to back kernel calls (sometimes output of one kernel become input of other). I also have some global pointers, binded to memory from Java layer. Each kernel updates those global pointers and outputs something. I hav e to make sure that execute of kernel1 is finished, before kernel2 starts execution.
I looked at android renderscript docs, but couldn't understand syncAll(Usage) and finish() well. Can anyone clarify how to achieve this behaviour?
Thanks
mScript.forEach_kernel1(mColorImageAllocation, tempAlloc);
// make sure kernel1 finishes, from android rs doc, copyTo should block
tempAlloc.copyTo(testOutputBitmap);
for (short i = 0; i < NUM_DIST; i++) {
mScript.set_gCurrentDistanceIndex(i);
mScript.forEach_kernel2(tempAlloc);
mRS.finish(); // wait till kernel2 finishes
}
In the above example, same kernel2 is called with different global parameters on kernel1's output.
回答1:
For this code you don't need either. RS is a pipeline model so any work which could impact the result of a later command must be finished first by the driver.
syncAll() is used to sync memory spaces not execution. For example to propagate changes from script memory to graphics memory.
来源:https://stackoverflow.com/questions/22158853/renderscript-rs-finish-allocation-syncall-copyto-wait-till-kernel-exec