鼠标输入事件:FPointerEvent
键盘输入事件:FKeyEvent
virtual FReply OnMouseButtonDown(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent) override
{
//点击点
InMouseEvent.GetScreenSpacePosition();
//检测左键输入
InMouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton);
return FReply::Handled();
}
virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override
{
//输入按键检测
const FKey Key = InKeyEvent.GetKey();
if (Key == EKeys::Enter)
}
来源:CSDN
作者:游戏鸟
链接:https://blog.csdn.net/a359877454/article/details/103482100