问题
I am trying to recreate Copter in visual basic, so far I have the player, roof and helicopter but I can't seem to get the game to end when the player touches the floor or roof. Sorry for posting so much, this is my first time on here and I didn't know what to paste. Any help is appreciated :D
Public Class Form1
Dim pb_field As PictureBox
Private Sub create_field()
pb_field = New PictureBox
With pb_field
.Top = 20
.Left = 20
.Width = 500
.Height = 300
.BackColor = Color.Black
End With
Me.Controls.Add(pb_field)
pb_field.BringToFront()
End Sub
Dim pb_player As PictureBox
Private Sub create_player()
pb_player = New PictureBox
With pb_player
.Width = 20
.Height = 20
.BackColor = Color.Red
.Top = pb_field.Top + pb_field.Bottom / 2
.Left = pb_field.Left + 20
End With
Me.Controls.Add(pb_player)
pb_player.BringToFront()
End Sub
#Region "Roof Stuff"
Dim roof(10000) As PictureBox
Dim num_of_roof As Integer = -1
Dim r As New Random
Private Sub create_roof()
num_of_roof += 1
roof(num_of_roof) = New PictureBox
With roof(num_of_roof)
.Top = pb_field.Top
.Left = pb_field.Right
.Height = r.Next(20, 40)
.Width = 20
.BackColor = Color.RoyalBlue
End With
Me.Controls.Add(roof(num_of_roof))
roof(num_of_roof).BringToFront()
End Sub
#End Region
#Region "floor Stuff"
Dim floor(10000) As PictureBox
Dim num_of_floor As Integer = -1
Private Sub create_floor()
num_of_floor += 1
floor(num_of_floor) = New PictureBox
With floor(num_of_floor)
.Left = pb_field.Right
.Height = r.Next(20, 40)
.Width = 20
.Top = pb_field.Bottom - floor(num_of_floor).Height
.BackColor = Color.YellowGreen
End With
Me.Controls.Add(floor(num_of_floor))
floor(num_of_floor).BringToFront()
End Sub
#End Region
Private Sub Form1_KeyPress(sender As Object, e As KeyPressEventArgs) Handles Me.KeyPress
Me.Text = e.KeyChar
If e.KeyChar = "w" Then
pb_player.Top -= 10
End If
**Dim collision As Boolean
For Each PictureBox In Me.Controls
If pb_player.Bounds.IntersectsWith(roof(num_of_roof).Bounds) Then
collision = True
Exit For
Else : collision = False
End If
If collision = True Then
MessageBox.Show("Unlucky,better luck next time!")
End If**
Next
End Sub
Private Sub form1_load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load
create_field()
create_roof()
create_player()
tm_background.Start()
tm_gravity.Start()
End Sub
Private Sub tm_background_Tick(sender As Object, e As EventArgs) Handles tm_background.Tick
For i = 0 To num_of_roof
roof(i).Left -= 20
If roof(i).Left < pb_field.Left Then
Me.Controls.Remove(roof(i))
End If
Next
create_roof()
For i = 0 To num_of_floor
floor(i).Left -= 20
If floor(i).Left < pb_field.Left Then
Me.Controls.Remove(floor(i))
End If
Next
create_floor()
End Sub
Private Sub tm_gravity_Tick(sender As Object, e As EventArgs) Handles tm_gravity.Tick
pb_player.Top += 5
End Sub
This is the code I was attempting to use after looking online at possible solutions
Private Sub Form1_KeyPress(sender As Object, e As KeyPressEventArgs) HandlesMe.KeyPress
Me.Text = e.KeyChar
If e.KeyChar = "w" Then
pb_player.Top -= 10
End If
Dim collision As Boolean
For Each PictureBox In Me.Controls
If pb_player.Bounds.IntersectsWith(roof(num_of_roof).Bounds) Then
collision = True
Exit For
Else : collision = False
End If
If collision = True Then
MessageBox.Show("Unlucky,better luck next time!")
End If
Next
End Sub
回答1:
Your problem is where you exit the for
loop before displaying the message:
For Each PictureBox In Me.Controls
If pb_player.Bounds.IntersectsWith(roof(num_of_roof).Bounds) Then
collision = True
Exit For ' Note that exiting skips your check after the End If below
Else : collision = False
End If
' Whenever this is true you have already exited your 'for' loop
If collision = True Then
MessageBox.Show("Unlucky,better luck next time!")
End If
Next
Instead you need something like this where you evaluate the condition after the loop:
For Each PictureBox In Me.Controls
If pb_player.Bounds.IntersectsWith(roof(num_of_roof).Bounds) Then
collision = True
Exit For
Else : collision = False
End If
Next
If collision = True Then
MessageBox.Show("Unlucky,better luck next time!")
End If
回答2:
First you need to set tag's in the floor and ceiling regions
With floor(num_of_floor)
.Tag = "boundaries"
Then you can refer to each picturebox in your controls
For Each box As PictureBox In Me.Controls
If box.Tag <> "boundaries" Then Continue For
If pb_player.Bounds.IntersectsWith(box.Bounds) Then
collision = True
Exit For
Else : collision = False
End If
Next
However, you are still going to have a problem that when it hits the floor it will not pass as a collision, because all this code is going on in the key press,
If a user lets the coptor fall, it will only lose the next time they click on the keyboard
来源:https://stackoverflow.com/questions/23299125/collision-detection-in-vb-net