问题
I'm using a System.Net.WebClient
to download a file asynchron in my application. For some reason, on some systems the percentage gets wrong calculated.
My (updated) DownloadProgressChanged event:
WebClient client = new WebClient();
client.DownloadProgressChanged += (_sender, _e) => {
double bytesIn = _e.BytesReceived;
double totalBytes = _e.TotalBytesToReceive;
double percentage = bytesIn / totalBytes * 100;
UpdateConnectingStatus("Missionsdatei wird heruntergeladen... (" + Math.Truncate(percentage).ToString() + "%)");
};
How it should look like (Windows 8.1 64bit):
How it looks on some systems (Windows 7 64bit):
Could it have something to do with the OS? Or any other ideas?
UPDATE: I removed the division (/ 1000000
) completly, but it doesn't work either on the same system.
UPDATE 2: I checked the value of totalBytes. The result of totalBytes is -1 on the system where it doesnt work. Any ideas why this is so?
UPDATE 3: I still don't have a solution although I tried to remove the string conversion stuff and adding a .0
to the division. I think it depends on the slow internet connection the person has, at whom it doesn't work.. I now only display the percentage, if it is positive.
回答1:
According to some web searching and according to my decompiler TotalBytesToReceive
can be -1 if the size of the download is not (yet) known. (Yes, this is hideous API design.)
Guard for the -1 case:
if (TotalBytesToReceive == -1)
Print("Download in Progress");
else
Print(e.ProgressPercent);
It is unclear yet why the download size is not known on that one machine. Maybe there is an HTTP proxy removing the Content-Length
header, or the web server is not sending it for some reason.
来源:https://stackoverflow.com/questions/31226077/webclient-downloadfile-displaying-wrong-percentage