问题
I'm drawing text (textOut) and Rectangles on my window... and I would like to get the RGB buffer from it... How can I do it?
回答1:
There are 2 options:
First, you can use GetPixel(). I used it a lot. It works fine:
COLORREF GetPixel(
HDC hdc,
int nXPos,
int nYPos
);
With our days processors picking up even a rect using this function may work in certain cases.
Second, you can copy contents of the screen into a bitmap. After that you can place it in clipboard, process with your code, etc. The core function there is:
BOOL BitBlt(
_In_ HDC hdcDest,
_In_ int nXDest,
_In_ int nYDest,
_In_ int nWidth,
_In_ int nHeight,
_In_ HDC hdcSrc,
_In_ int nXSrc,
_In_ int nYSrc,
_In_ DWORD dwRop
);
I can post more detailed snippet if this is needed.
// Pick up the DC.
HDC hDC = ::GetDC(m_control);
// Pick up the second DC.
HDC hDCMem = ::CreateCompatibleDC(hDC);
// Create the in memory bitmap.
HBITMAP hBitmap = ::CreateCompatibleBitmap(hDC, bmp_size_x, bmp_size_y);
// Put bitmat into the memory DC. This will make it functional.
HBITMAP hBmpOld = (HBITMAP)::SelectObject(hDCMem, hBitmap);
// Clear the background.
HBRUSH hBkgr = ::CreateSolidBrush(props.bkgr_brush);
RECT bitmap_rect = { 0, 0, bmp_size_x, bmp_size_y };
::FillRect(hDCMem, &bitmap_rect, hBkgr);
::DeleteObject(hBkgr);
// Do the job.
::BitBlt(hDCMem, margins_rect.left, margins_rect.top,
size_to_copy_x, size_to_copy_y, hDC,
screen_from_x, screen_from_y, SRCCOPY);
来源:https://stackoverflow.com/questions/13335113/how-to-get-pixel-data-pixel-buffer-from-a-window-and-extract-rgb