问题
I'm start with create RubicPanel
class extended from JPanel
from NetbeanIDE set it to black background, put it on a JFrame
and I start to draw on it by using another class like this.
public class Drow {
private final int SquareSize = 99;
public void DrowRubic(RubicEntity GameRubic, RubicPanel rPanel) {
Graphics g = rPanel.getGraphics();
g.setColor(Color.pink);
g.fillRect(0, 0, 301, 301);
int CurrentFace = GameRubic.getDirection(1);
for(int i=0; i<3; i++) {
for(int j=0; j<3; j++) {
DrowSquare(g, (99*i)+1 , (j*99)+1, GameRubic.getSpecificCell(i, j, CurrentFace));
}
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public void DrowSquare(Graphics g, int x, int y, Color c) {
g.setColor(c);
g.fillRect(x, y, this.SquareSize-1, this.SquareSize-1);
}
}
and result is appear very short time and seem to be replace with black background immediately.
how can i fix it and why this problem happened?
and the last thing sorry for my bad English. :)
回答1:
To perform custom painting, override paintComponent
. And since you don't want to clobber the passed Graphics
object, it's best that you make a copy that will you later dispose of. For instance,
@Override
protected void paintComponent(Graphics g){
// Get copy
Graphics gCopy = g.create();
// Draw on copy
...
// Dispose of copy
gCopy.dispose();
}
来源:https://stackoverflow.com/questions/8356111/drawing-on-a-jpanel