问题
I'm trying to find a way to display the borders of some CGRect
s in my iOS program for debugging purposes. Is there a fairly simple way to do this? I just need to see where the program is creating these rectangles, so I can track down some odd touch behaviors (or lack thereof).
My class init
method:
// Initialize with points and a line number, then draw a rectangle
// in the shape of the line
-(id)initWithPoint:(CGPoint)sP :(int)w :(int)h :(int)lN :(int)t {
if ((self = [super init])) {
startP = sP;
lineNum = lN;
width = w;
height = h;
int type = t;
self.gameObjectType = kPathType;
// Draw the path sprite
path = [CCSprite spriteWithFile: @"line.png" rect:CGRectMake(0, 0, 5, height)];
ccTexParams params = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT};
[path.texture setTexParameters:¶ms];
if(type == 1) {
path.position = ccp(startP.x, startP.y);
} else {
path.rotation = 90;
path.anchorPoint = ccp(0, 0);
path.position = ccp(startP.x, startP.y-2);
}
[self addChild:path];
// Draw the "bounding" box
pathBox = CGRectMake(path.position.x - (path.contentSize.width/2), path.position.y - (path.contentSize.height/2), path.contentSize.width * 10, path.contentSize.height);
}
return self;
}
pathBox
is the rect in question.
回答1:
This can be handled within drawRect:
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect aRect=[myPath bounds];
CGContextSetLineWidth(context, 2);
CGContextSetStrokeColorWithColor(context, [UIColor blueColor ].CGColor);
CGContextStrokeRect(context, aRect);
}
回答2:
I'm going to take a stab and assume this is an iOS project, since that's what I know.
If these rectangles are being used for UIView or a CALayer then you can set the border for them.
Add #import <QuartzCore/QuartzCore.h>
in your file and use view.layer.borderColor
, view.layer.borderWidth
add what you want.
If it's just a layer remove the view
part of it.
回答3:
I figured out more-or-less how to do it: just extended the draw method in my class like so:
-(void) draw {
glColor4f(0, 1.0, 0, 1.0);
glLineWidth(2.0f);
[super draw];
CGRect pathBox = CGRectMake(path.position.x - (path.contentSize.width/2), path.position.y - (path.contentSize.height/2), path.contentSize.width * 10, path.contentSize.height);
CGPoint verts[4] = {
ccp(pathBox.origin.x, pathBox.origin.y),
ccp(pathBox.origin.x + pathBox.size.width, pathBox.origin.y),
ccp(pathBox.origin.x + pathBox.size.width, pathBox.origin.y + pathBox.size.height),
ccp(pathBox.origin.x, pathBox.origin.y + pathBox.size.height)
};
ccDrawPoly(verts, 4, YES);
}
Thanks to Blue Ether over at the Cocos2D site for the heads-up: http://www.cocos2d-iphone.org/forum/topic/21718?replies=5#post-120691
回答4:
You can try something simple like this method here. This uses an actual CGRect structure as oppose to a UIView and CLayer.
-(void) drawBorderForRect:(CGRect)rect usingColor:(UIColor*)uiColor{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, uiColor.CGColor);
CGContextSetLineWidth(context, 1.0f);
CGFloat x = rect.origin.x;
CGFloat y = rect.origin.y;
CGFloat width = abs(rect.size.width);
CGFloat height = abs(rect.size.height);
// ---
CGContextMoveToPoint(context, x, y);
CGContextAddLineToPoint(context, x + width, y);
// |
CGContextMoveToPoint(context, x + width, y);
CGContextAddLineToPoint(context, x + width, y - height);
// ---
CGContextMoveToPoint(context, x + width, y - height);
CGContextAddLineToPoint(context, x - width, y - height);
// |
CGContextMoveToPoint(context, x, y - height);
CGContextAddLineToPoint(context, x, y);
CGContextStrokePath(context);
}
回答5:
In swift, it's easy. You can construct a BezierPath from a CGRect:
let dp = UIBezierPath.init(rect: myRect)
dp.stroke()
来源:https://stackoverflow.com/questions/7730417/simple-way-to-display-the-borders-of-a-cgrect